<span><p>This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applica
XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business
β Scribed by Timothy Jung; Jeremy Dalton
- Publisher
- Springer Nature
- Year
- 2021
- Tongue
- English
- Leaves
- 165
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
β¦ Table of Contents
XR Case Studies
Preface
Contents
ThereΒ΄s More to Murphy; Virtual Reality in the Construction Sector
1 Company Description
2 Project Summary
3 Project Details
3.1 Challenge
3.2 Solution
3.3 Benefits
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
Orthopaedic Surgical TRaining with Virtual Reality: OySTeR-VR
1 Company Description
2 Project Summary
3 Project Details
3.1 Challenge
3.2 Solution
3.3 Benefits
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
References
Innovation Flows Through VR for Water Utility
1 Company Description
1.1 The University of Sheffield Advanced Manufacturing Research Centre
1.2 Yorkshire Water
2 Project Summary
3 Project Details
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
References
Making Training More Effective with Shared VR: Lanes Group Plc Improves Employee Retention and Reduces the Costs of Recruitmen...
1 Company Overview
1.1 Lanes Utilities
1.2 Igloo Vision
1.3 Myriad Global Media
2 Project Summary
3 Project Details
3.1 The Situation
3.2 The Solution
3.3 Details of the Igloo Shared VR System
3.4 Why Lanes Was Attracted by Shared VR
3.5 How Shared VR Was Integrated into the Training Programmes
3.6 Evaluating the Impact
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
Heroes to Meet in Virtual Reality; New Media Content Remediation
1 Company Description
2 Project Summary
3 Project Details
3.1 Challenge
3.2 Solution
3.3 Benefits
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
Use of Augmented and Virtual Reality for Enhancement of Aerospace Cabin and Cockpit Experience
1 Company Description
2 Project Summary
2.1 Augmented and Virtual Reality in Aerospace Applications
2.2 MR Projects at the MIMS Lab
3 Project Details
3.1 Pilot Training Module Using Augmented Reality
3.2 Interactive Virtual Aircraft Cockpit
3.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation
3.4 Augmented Reality Technology for Visualization of Aircraft Interior Components
4 Feedback from End Users
4.1 Pilot Training Module Using Augmented Reality
4.2 Interactive Virtual Aircraft Cockpit
4.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation
4.4 Augmented Reality Technology for Visualization of Aircraft Interior Components
5 Future Outlook and Road Map
5.1 Pilot Training Module Using Augmented Reality
5.2 Interactive Virtual Aircraft Cockpit
5.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation
5.4 Augmented Reality Technology for Visualization of Aircraft Interior Components
6 Conclusion
References
AR and VR to Enrich Cultural Heritage and Retail Experiences: ETT Case Studies and Guiding Principles
1 Company Description
2 Project Summary
2.1 Augmented Reality Projects
2.2 Virtual Reality Projects
2.3 Projects Offering Both Augmented and Virtual Reality Experiences
3 Project Details
3.1 Augmented Reality Projects
3.2 Virtual Reality Projects
3.3 Projects Offering Both Augmented and Virtual Reality Experiences
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
References
Augmented Reality Using ViXAssist and HoloLens 2 for Automotive Service and Maintenance
1 Company Description
2 Project Summary
3 Project Detail
3.1 The Requirements
3.2 The Technology
3.3 The Challenges
4 Feedback from End Users
5 Future Outlook/Road Map
6 Conclusion
References
Viarama: Virtual Reality for Good
1 Company Description
1.1 Viarama C.I.C
2 Project Summary
3 Project Details
3.1 VR in Education
3.2 VR in Healthcare
4 Feedback from End Users
5 Future Outlook
6 Conclusion
Use of Virtual Reality for Hazard Safety Training to Reduce High Risk and Significant Safety Incidents and Increase Training E...
1 Company Description
2 Project Summary
3 Project Details
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
References
Stations AR Simulated Digital Twin
1 Company Description
2 Project Summary
3 Project Details
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
US Air Force Weather Training Platform: Use of Virtual Reality to Reduce Training and Equipment Maintenance Costs Whilst Improving Operational Efficiency and Retention of US Air Force Personnel
1 Company Description
2 Project Summary
3 Project Details
3.1 Getting Started: Aligning Hardware Specifications and Requirements
3.2 Developmental Stages and Challenges
3.3 Training Space Set Up
3.4 Virtual Reality User Experience
4 Feedback from End-Users
4.1 Continual Feedback and Responsiveness
4.2 Using VR as the Solution
4.3 Using the Training Application
5 Future Outlook and Road Map
6 Conclusions
References
A Preeminent Digital Production Studio Collaborates with One of AmericaΒ΄s Most Innovative Universities to Explore the Use of V...
1 About the Collaborators
2 Project Summary
3 Project Details
4 Results
5 Future Activities
Reference
Virtual RealityΒ΄s Role in Improving Student Knowledge and Engagement in the Materials Testing Laboratory
1 Company Overview
1.1 SimInsights
1.2 Texas AandM University (TAMU)
1.3 Instron
2 Project Summary
3 Project Details
3.1 The Situation
3.2 The Solution
3.3 Details of the SimInsights VR System
3.4 Why TAMU Was Attracted by the SimInsights VR System
3.5 How SimInsights VR System Was Integrated into the Curriculum
3.6 Evaluating the Impact
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
6.1 Success Factor #1: Content First
6.2 Success Factor #2: Data Driven
6.3 Success Factor #3: Conversational AI
6.4 Success Factor #4: Partnering with the Experts
Bank of Ireland Tests Meetings in Virtual Reality
1 Company Description
2 Project Summary
3 Project Details
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
References
How INVISTAΒ΄s Transforming Manufacturing Training with Virtual Reality
1 Company Description
2 Project Summary
3 Project Details
4 Feedback from End Users
5 Future Outlook and Road Map
6 Conclusion
Reference
Use of Virtual Reality to Support Rapid Upskilling of Healthcare Professionals during COVID-19 Pandemic
1 Company Description
2 Project Summary
3 Project Details
4 Feedback from End Users
5 Future Outlook/Roadmap
6 Conclusion
References
Cost-Effective and Eco-Friendly Fire Investigation Training Using Photorealistic Interactive Room Scale Virtual Reality
1 Company Overview
2 Project Summary
3 Project Details
3.1 The Situation
3.2 Multi-User Functionality
3.3 Evaluating the Impact
4 Feedback from End Users
5 Outlook/Roadmap
6 Conclusion
Reuniting Hospitalised and Isolated People with their Beloved Ones outside the Hospital with the Help of VR Livestreaming
1 Company Description
1.1 Markets and Solutions
2 Project Summary
3 Project Details
3.1 Ambition
3.2 Challenges
4 VRiend Framework
4.1 VRiend Camera
4.2 VRiend App
4.3 VRiend Platform
4.4 Benefits
5 Feedback from End Users
5.1 Media Awareness
5.2 Nominationsand Awards
6 Future Outlook/Roadmap
6.1 VRiend 2.0 Roadmap: Remote Care Tool Set (in Development)
7 Conclusion
π SIMILAR VOLUMES
<p>This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications
his comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications usin
<span>This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in a