<p>This edited volume collects a series of studies concerning the most recent developments in the industrial applications of augmented and virtual reality. Each chapter outlines the most recent advancements in the theory and applications of augmented and virtual reality to different sectors of techn
Augmented and Virtual Reality in Industry 5.0
β Scribed by Richa Goel, Sukanta Kumar Baral, Tapas Mishra, Vishal Jain
- Publisher
- De Gruyter
- Year
- 2023
- Tongue
- English
- Leaves
- 320
- Series
- Augmented and Virtual Reality, 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This edited volume collects a series of studies concerning the most recent developments in the industrial applications of augmented and virtual reality. Each chapter outlines the most recent advancements in the theory and applications of augmented and virtual reality to different sectors of technology, industry and society. The book thus contributes to a study of the interaction between humans and machines in Industry 5.0.
β¦ Table of Contents
Foreword
Preface
Acknowledgments
Contents
List of contributors
1 Application of AR and VR for supply chain: a macro perspective approach
2 An intelligent traffic control system using machine learning techniques
3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies
4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT
5 Proficiency of Metaverse using virtual reality for industry and users perspective
6 Retailing and e-commerce riding on technology: augmented reality and virtual reality
7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India
8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse
9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning Indiaβs workforce
10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach
11 Role of augmented reality and virtual reality in sports
12 Space traffic management: a simulationbased educational app for learners
13 Integration of virtual reality in the e-learning environment
14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions
Editorsβ biography
Index
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