<p>This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, SeptemΒ ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific t
Advances in Computer Graphics Hardware IV
β Scribed by Bengt-Olaf Schneider (auth.), Richard L. Grimsdale, Wolfgang StraΓer (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 1991
- Tongue
- English
- Leaves
- 278
- Series
- Eurographic Seminars
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
EUROGRAPHICS workshops on Graphics hardware have now become an established forum for an exchange of information conΒ cerning the latest developments in this field of growing importance. The first workshop took place during EG'86 in Lisbon. All partiΒ cipants in this event considered it a very rewarding workshop to be repeated at future EG conferences. This view was reinforced at the EG'87 Hardware Workshop in Amsterdam which firmly estaΒ blished the need for and a high interest in such a colloquium of technical discussion in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and this volume is a record of the fourth workshop at EG'89 in Hamburg. The material in this book contains papers representing a comΒ prehensive record of the contributions to the 1989 workshop. The first part considers Algorithms and Architectures of graphics systems. These papers discuss the broader issues of system design, without necessarily raising issues concerning the details of the implementation. The second part on Systems describes hardware solutions and realisations of machines dedicated to graphics processing. Many of these contributions make important references to algorithmic and architectural issues as well, but there is now a greater emphasis on realisation. Indeed many VLSI designs are described.
β¦ Table of Contents
Front Matter....Pages I-VIII
Front Matter....Pages 1-1
Towards a Taxonomy for Display Processors....Pages 3-36
A Hardware Algorithm for Fast Realistic Image Synthesis....Pages 37-60
The HERO Algorithm for Ray-Tracing Octrees....Pages 61-73
A VLSI Architecture for Anti-Aliasing....Pages 75-90
PS: Polygon Streams A Distributed Architecture for Incremental Computation Applied to Graphics....Pages 91-111
A Generalised Parallel Architecture for Image Based Algorithms....Pages 113-132
Two-level Pipelining of Systolic Array Graphics Engines....Pages 133-148
Front Matter....Pages 149-149
A Dedicated Graphics Processor SIGHT-2....Pages 151-169
Viewing and Rendering Processor for a Volume Visualization System....Pages 171-178
Presentation of the Cubi9000: A Graphics System based on Inmos T800 Transputers....Pages 179-198
A Virtual Memory System Organization for Bit-Mapped Graphics Displays....Pages 199-212
A Real-Time Raster Scan Display for 3-D Graphics....Pages 213-227
The Graphics Unit of the INTEL I80860....Pages 229-247
A Chinese-Character and Graphics Workstation....Pages 249-260
A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System....Pages 261-274
Back Matter....Pages 275-278
β¦ Subjects
Computer Graphics; Electronics and Microelectronics, Instrumentation; Computer Hardware
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