It was written rather more targeting the fixed-pipeline/rudimentary programmable shaders era. It's too bad it wasn't released a year or two later. That said, it is fairly well written and still has useful information relevant today, if occasionally a little sparse on the more advanced and fully rele
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
โ Scribed by Tom McReynolds
- Year
- 2005
- Tongue
- English
- Leaves
- 673
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
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Many of Mr. Eberly's books leave me dazed and confused. His Game Physics book, though quite useful, is so wedded to the Wild Magic framework that I felt like learning that framework became the task at hand rather than trying to learn underlying algorithms. This book is different, because it is orga
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