Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
β Scribed by Tom McReynolds, David Blythe
- Publisher
- Morgan Kaufmann
- Year
- 2005
- Tongue
- English
- Leaves
- 672
- Series
- The Morgan Kaufmann Series in Computer Graphics
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
It was written rather more targeting the fixed-pipeline/rudimentary programmable shaders era. It's too bad it wasn't released a year or two later. That said, it is fairly well written and still has useful information relevant today, if occasionally a little sparse on the more advanced and fully relevant stuff (and I would say this book, plus the free online OpenGL 3.3 documentation plus an introduction to initiating the modern API, "Beginning OpenGL Game Programming - 2nd ed" make a much better set than getting the poor "OpenGL Programming Guide - 7th ed"; add "OpenGL Shading Language - 3rd ed" to these and and you are set).
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;OpenGL;
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