We report here an improved method for nuclei counting utilizing Triton-X 100 to reduce the size of cell debris, thereby allowing the use of a particle sizer]counter. Furthermore, nuclei are completely released within 30 seconds, as compared to 1 hour using hypotonic solution. The method is accurate
Accelerating a Particle-in-Cell Simulation Using a Hybrid Counting Sort
β Scribed by K.J Bowers
- Publisher
- Elsevier Science
- Year
- 2001
- Tongue
- English
- Weight
- 503 KB
- Volume
- 173
- Category
- Article
- ISSN
- 0021-9991
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β¦ Synopsis
In this article, performance limitations of the particle advance in a particle-in-cell (PIC) simulation are discussed. It is shown that the memory subsystem and cachethrashing severely limit the speed of such simulations. Methods to implement a PIC simulation under such conditions are explored. An algorithm based on a counting sort is developed which effectively eliminates PIC simulation cache thrashing. Sustained performance gains of 40 to 70 percent are measured on commodity workstations for a minimal 2d2v electrostatic PIC simulation. More complete simulations are expected to have even better results as larger simulations are usually even more memory subsystem limited.
π SIMILAR VOLUMES
Simulations of three dimensional orbital debris impact problems, using a parallel hybrid particle-finite element code, show good agreement with experiment and good speedup in parallel computation. The simulations included single and multi-plate shields as well as aluminum and composite shielding mat