WWWIC, the NDSU World Wide Web Instructional Committee, is engaged in developing a range of virtual environments for education. These projects span a range of disciplines, from earth science to anthropology, and from business to biology. However, all of these projects share a strategy, a set of assu
A pattern language for virtual environments
✍ Scribed by Alicia Dı́az; Alejandro Fernández
- Publisher
- Elsevier Science
- Year
- 2000
- Tongue
- English
- Weight
- 113 KB
- Volume
- 23
- Category
- Article
- ISSN
- 1084-8045
No coin nor oath required. For personal study only.
✦ Synopsis
Designing virtual environments is not an easy task because of the number of activities to coordinate. Describing the virtual space, designing the inhabiting objects, and defining the behaviour of rooms, objects and users according to their surrounding context are some of them. Focusing on MOO environments, this paper describes a simple objectoriented model to design the conceptual aspects of a virtual environment. It then presents a set of design patterns to help VE designers solve recurrent design problems. These patterns provide solutions to the design of virtual space, mobility and behavioural issues. They are named Area, Gate, Locomotion, Transport and Collector. This pattern catalogue represents a first step towards a pattern language for the design of virtual environments.
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