A new fast method for computing Legendre moments
β Scribed by H.Z. Shu; L.M. Luo; W.X. Yu; Y. Fu
- Publisher
- Elsevier Science
- Year
- 2000
- Tongue
- English
- Weight
- 161 KB
- Volume
- 33
- Category
- Article
- ISSN
- 0031-3203
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β¦ Synopsis
This paper presents a new algorithm for fast and accurate computation of Legendre moments. For a binary image, by use of a Green's theorem, we transform a surface integral to a simple integration along the boundary. The inter-order relationship of Legendre moments is then investigated. As a result, the moments of higher order can be deduced from those of lower order. Based on this relationship, an iterative method is proposed to calculate the Legendre moments from a polygonal approximation of the boundary. Comparison with known methods shows that our algorithm is almost as e$cient as the existing method, but is more accurate.
π SIMILAR VOLUMES
The two-dimensional (2D) and three-dimensional (3D) orthogonal moments are useful tools for 2D and 3D object recognition and image analysis. However, the problem of computation of orthogonal moments has not been well solved because there exist few algorithms that can efficiently reduce the computati
Orthogonal moments have been successfully used in the ΓΏeld of pattern recognition and image analysis. However, the direct computation of orthogonal moments is very expensive. In this paper, we present two new algorithms for fast computing the two-dimensional (2D) Legendre moments. The ΓΏrst algorithm