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A fast infiltration game on n arcs

✍ Scribed by V. J. Baston; A. Y. Garnaev


Publisher
John Wiley and Sons
Year
1996
Tongue
English
Weight
532 KB
Volume
43
Category
Article
ISSN
0894-069X

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✦ Synopsis


Starting from a safe base, an Infiltrator tries to reach a sensitive zone within a given time limit without being detected by a Guard. The Infiltrator can move with speed at most u , while the Guard can only perform a restricted number of searches. A discrete variant of this zero-sum game played on a graph consisting of two vertices joined by n nonintersecting arcs is investigated. Optimal strategies and an explicit expression for its value are obtained.


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Let K,,, be the complete bipartite graph of order 2n. Two players, maker and breaker, alternately take previously untaken edges of K,.,, one edge per move, with the breaker going first. The game ends when all edges of K,,, have been taken. Then the edges taken by the maker induce a graph G. The make