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3D User Interfaces: Theory and Practice

✍ Scribed by Joseph J. LaViola Jr. et al.


Publisher
Addison-Wesley Professional;
Year
2017
Tongue
English
Leaves
920
Edition
2
Category
Library

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✦ Table of Contents


About This E-Book......Page 2
Title Page......Page 5
Copyright Page......Page 6
Dedication Page......Page 9
Contents at a glance......Page 10
Contents......Page 12
Foreword to the Second Edition......Page 17
Foreword to the First Edition......Page 20
Preface to the Second Edition......Page 23
Preface to the First Edition......Page 27
Acknowledgments......Page 30
About the Authors......Page 35
Part I: Foundations of 3D User Interfaces......Page 36
1.1 What Are 3D User Interfaces?......Page 37
1.2 Why 3D User Interfaces?......Page 38
1.3 Terminology......Page 40
1.5 Conclusion......Page 44
2.1 History of 3D UIs......Page 45
2.2 Roadmap to 3D UIs......Page 49
2.3 Scope of this Book......Page 66
2.4 Introduction to Case Studies......Page 67
2.5 Conclusion......Page 71
Part II: Human Factors and Human-Computer Interaction Basics......Page 72
3.1 Introduction......Page 73
3.2 Information Processing......Page 75
3.3 Perception......Page 83
3.4 Cognition......Page 108
3.5 Physical Ergonomics......Page 120
3.6 Guidelines......Page 133
3.7 Conclusion......Page 134
Recommended Reading......Page 135
4.1 Introduction......Page 136
4.2 Understanding the User Experience......Page 139
4.3 Design Principles and Guidelines......Page 161
4.4 Engineering the User Experience......Page 183
Recommended Reading......Page 200
Part III: Hardware Technologies for 3D User Interfaces......Page 201
5.1 Introduction......Page 204
5.2 Visual Displays......Page 205
5.3 Auditory Displays......Page 246
5.4 Haptic Displays......Page 253
5.5 Characterizing Displays by Level of Fidelity......Page 270
5.6 Design Guidelines: Choosing Output Devices for 3D User Interfaces......Page 272
5.7 Case Studies......Page 281
5.8 Conclusion......Page 288
Recommended Reading......Page 289
6.1 Introduction......Page 292
6.2 Traditional Input Devices......Page 296
6.3 3D Spatial Input Devices......Page 311
6.4 Complementary Input for 3D User Interfaces......Page 348
6.5 Special-Purpose Input Devices......Page 351
6.6 Do It Yourself (DIY) Input Devices......Page 361
6.7 Choosing Input Devices for 3D User Interfaces......Page 367
6.8 Case Studies......Page 377
Recommended Reading......Page 382
Part IV: 3D Interaction Techniques......Page 385
7.1 Introduction......Page 388
7.2 3D Manipulation Tasks......Page 389
7.3 Classifications for 3D Manipulation......Page 397
7.4 Grasping Metaphors......Page 400
7.5 Pointing Metaphors......Page 412
7.6 Surface Metaphors......Page 423
7.7 Indirect Metaphors......Page 431
7.8 Bimanual Metaphors......Page 447
7.9 Hybrid Metaphors......Page 452
7.10 Other Aspects of 3D Manipulation......Page 455
7.11 Design Guidelines......Page 464
7.12 Case Studies......Page 467
Recommended Reading......Page 472
8.1 Introduction......Page 474
8.2 3D Travel Tasks......Page 477
8.3 Classifications for 3D Travel......Page 481
8.4 Walking Metaphors......Page 486
8.5 Steering Metaphors......Page 505
8.6 Selection-Based Travel Metaphors......Page 513
8.7 Manipulation-Based Travel Metaphors......Page 519
8.8 Other Aspects of Travel Techniques......Page 525
8.9 Wayfinding in 3D Environments......Page 537
8.10 Design Guidelines......Page 546
8.11 Case Studies......Page 551
Recommended Reading......Page 560
9.1 Introduction......Page 562
9.2 System Control Issues......Page 564
9.3 Classification......Page 568
9.4 Physical Controllers......Page 569
9.5 Graphical Menus......Page 571
9.6 Voice Commands......Page 584
9.7 Gestural Commands......Page 587
9.8 Tools......Page 596
9.9 Multimodal Techniques......Page 603
9.10 Design Guidelines......Page 607
9.11 Case Studies......Page 609
Recommended Reading......Page 614
Part V: Designing and Developing 3D User Interfaces......Page 616
10.1 Introduction......Page 618
10.2 Designing for Humans......Page 620
10.3 Inventing 3D User Interfaces......Page 639
10.4 Design Guidelines......Page 655
10.5 Case Studies......Page 662
Recommended Reading......Page 665
11.1 Introduction......Page 667
11.2 Evaluation Methods for 3D UIs......Page 670
11.3 Evaluation Metrics for 3D UIs......Page 674
11.4 Characteristics of 3D UI Evaluations......Page 677
11.5 Classification of Evaluation Methods......Page 685
11.6 Three Multimethod Approaches......Page 688
11.7 Guidelines for 3D UI Evaluation......Page 713
11.8 Case Studies......Page 716
11.9 Conclusion......Page 722
Acknowledgment......Page 723
Part VI: THE FUTURE OF 3D INTERFACES......Page 724
12.1 User Experience with 3D Displays......Page 725
12.2 3D UI Design......Page 728
12.3 3D UI Development and Evaluation......Page 736
12.4 3D UIs in the Real World......Page 738
12.5 Applications of 3D UIs......Page 742
Bibliography......Page 745
Index......Page 840


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