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๐Ÿ“

3D User Interfaces

โœ Scribed by Joseph LaViola;


Year
2017
Tongue
English
Leaves
624
Edition
2nd edition.
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Cover
Title Page
Copyright Page
Contents
Foreword to the Second Edition
Foreword to the First Edition
Preface to the Second Edition
Preface to the First Edition
Acknowledgments
About the Authors
Part I: Foundations of 3D User Interfaces
1 Introduction to 3Dย User Interfaces
1.1 What Are 3D User Interfaces?
1.2 Why 3D User Interfaces?
1.3 Terminology
1.4 Application Areas
1.5 Conclusion
2 3D User Interfaces: History and Roadmap
2.1 History of 3D UIs
2.2 Roadmap to 3D UIs
2.3 Scope of this Book
2.4 Introduction to Case Studies
2.5 Conclusion
Part II: Human Factors and Human-Computer Interaction Basics
3 Human Factors Fundamentals
3.1 Introduction
3.2 Information Processing
3.3 Perception
3.4 Cognition
3.5 Physical Ergonomics
3.6 Guidelines
3.7 Conclusion
Recommended Reading
4 General Principles of Humanโ€“Computer Interaction
4.1 Introduction
4.2 Understanding the User Experience
4.3 Design Principles and Guidelines
4.4 Engineering the User Experience
4.5 Conclusion
Recommended Reading
Part III: Hardware Technologies for 3D User Interfaces
5 3D User Interface Output Hardware
5.1 Introduction
5.2 Visual Displays
5.3 Auditory Displays
5.4 Haptic Displays
5.5 Characterizing Displays by Level of Fidelity
5.6 Design Guidelines: Choosing Output Devices for 3D User Interfaces
5.7 Case Studies
5.8 Conclusion
Recommended Reading
6 3D User Interface Input Hardware
6.1 Introduction
6.2 Traditional Input Devices
6.3 3D Spatial Input Devices
6.4 Complementary Input for 3D User Interfaces
6.5 Special-Purpose Input Devices
6.6 Do It Yourself (DIY) Input Devices
6.7 Choosing Input Devices for 3Dย User Interfaces
6.8 Case Studies
6.9 Conclusion
Recommended Reading
Part IV: 3D Interaction Techniques
7 Selection and Manipulation
7.1 Introduction
7.2 3D Manipulation Tasks
7.3 Classifications for 3D Manipulation
7.4 Grasping Metaphors
7.5 Pointing Metaphors
7.6 Surface Metaphors
7.7 Indirect Metaphors
7.8 Bimanual Metaphors
7.9 Hybrid Metaphors
7.10 Other Aspects of 3D Manipulation
7.11 Design Guidelines
7.12 Case Studies
7.13 Conclusion
Recommended Reading
8 Travel
8.1 Introduction
8.2 3D Travel Tasks
8.3 Classifications for 3D Travel
8.4 Walking Metaphors
8.5 Steering Metaphors
8.6 Selection-Based Travel Metaphors
8.7 Manipulation-Based Travel Metaphors
8.8 Other Aspects of Travel Techniques
8.9 Wayfinding in 3D Environments
8.10 Design Guidelines
8.11 Case Studies
8.12 Conclusion
Recommended Reading
9 System Control
9.1 Introduction
9.2 System Control Issues
9.3 Classification
9.4 Physical Controllers
9.5 Graphical Menus
9.6 Voice Commands
9.7 Gestural Commands
9.8 Tools
9.9 Multimodal Techniques
9.10 Design Guidelines
9.11 Case Studies
9.12 Conclusion
Recommended Reading
Part V: Designing and Developing 3D User Interfaces
10 Strategies in Designing and Developing 3D User Interfaces
10.1 Introduction
10.2 Designing for Humans
10.3 Inventing 3D User Interfaces
10.4 Design Guidelines
10.5 Case Studies
10.6 Conclusion
Recommended Reading
11 Evaluation of 3D User Interfaces
11.1 Introduction
11.2 Evaluation Methods for 3D UIs
11.3 Evaluation Metrics for 3D UIs
11.4 Characteristics of 3D UI Evaluations
11.5 Classification of Evaluation Methods
11.6 Three Multimethod Approaches
11.7 Guidelines for 3D UI Evaluation
11.8 Case Studies
11.9 Conclusion
Recommended Reading
Acknowledgment
Part VI: THE FUTURE OF 3D INTERFACES
12 The Future of 3D User Interfaces
12.1 User Experience with 3D Displays
12.2 3D UI Design
12.3 3D UI Development andย Evaluation
12.4 3D UIs in the Real World
12.5 Applications of 3D UIs
Bibliography
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
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W
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Z


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