Our teacher told us this book was to be used in some of our other classes so saving $$ a plus.
3D Game Programming All in One (Course Technology PTR Game Development Series)
โ Scribed by Kenneth C Finney
- Year
- 2004
- Tongue
- English
- Leaves
- 849
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
An ever-growing number of gamers want to make the leap from merely playing games to actually creating their own games. This book takes them through the process step-by-step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create their own 3D game. By experiencing first-hand every aspect of game development, readers will discover which aspect of the game industry is their true passion (for example, music, artistic design, storyboarding, coding, testing, etc.). This is the only book that walks the reader from A to Z covering each aspect of developing a 3D game in a hands-on tutorial style.
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Our teacher told us this book was to be used in some of our other classes so saving $$ a plus.
A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is
<p>Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides
<p>Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides