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3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics

✍ Scribed by Eberly D.H.


Publisher
Morgan Kaufmann
Year
2000
Tongue
English
Leaves
586
Category
Library

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✦ Synopsis


3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.

✦ Subjects


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