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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

โœ Scribed by David H. Eberly


Publisher
Morgan Kaufmann
Year
2000
Tongue
English
Leaves
596
Series
The Morgan Kaufmann Series in Interactive 3D Technology
Edition
Book & CD-ROM 1st
Category
Library

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# ReleaseNotes0p1.txt Release Notes for Wild Magic Version 0.1 This CD-ROM contains the initial release of the source code that accompanies the book "3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics". There are a number of known issues about the code. As these issu