๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

3D Computer Graphics: A Mathematical Introduction with OpenGL

โœ Scribed by Samuel R. Buss


Publisher
Cambridge University Press
Year
2003
Tongue
English
Leaves
397
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.


๐Ÿ“œ SIMILAR VOLUMES


3D Computer Graphics : A Mathematical In
โœ Samuel R. Buss ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐ŸŒ English

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use a

3D Computer Graphics: A Mathematical Int
โœ Samuel R. Buss ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Cambridge University Press ๐ŸŒ English

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use a

3D Computer Graphics: A Mathematical Int
โœ Samuel R. Buss ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Cambridge University Press ๐ŸŒ English

<span>This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for

3-D Computer Graphics: A Mathematical In
โœ Buss Samuel R. ๐Ÿ“‚ Library ๐ŸŒ English

Cambridge University Press, 2003. โ€” 397 p. โ€” ISBN 0521821037.<div class="bb-sep"></div>This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL pro