This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use a
3D Computer Graphics: A Mathematical Introduction With OpenGL
โ Scribed by Samuel R. Buss
- Publisher
- Cambridge University Press
- Year
- 2006
- Tongue
- English
- Leaves
- 396
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Team LRN......Page 0
Cover......Page 1
Contents......Page 8
Preface......Page 12
I: Introduction......Page 18
II: Transformations and Viewing......Page 34
III: Lighting, Illumination, and Shading......Page 84
IV: Averaging and Interpolation......Page 116
V: Texture Mapping......Page 143
VI: Color......Page 163
VII: Bezier Curves......Page 172
VIII: B-Splines......Page 217
IX: Ray Tracing......Page 250
X: Intersection Testing......Page 282
XI: Radiosity......Page 297
XII: Animation and Kinematics......Page 314
Appendix A: Mathematics Background......Page 344
Appendix B: Raytrace - Software Package......Page 357
Bibliography......Page 378
Index......Page 384
๐ SIMILAR VOLUMES
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use a
<span>This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use a
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