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3D Computer Graphics: A Mathematical Introduction With OpenGL

โœ Scribed by Samuel R. Buss


Publisher
Cambridge University Press
Year
2006
Tongue
English
Leaves
396
Category
Library

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โœฆ Table of Contents


Team LRN......Page 0
Cover......Page 1
Contents......Page 8
Preface......Page 12
I: Introduction......Page 18
II: Transformations and Viewing......Page 34
III: Lighting, Illumination, and Shading......Page 84
IV: Averaging and Interpolation......Page 116
V: Texture Mapping......Page 143
VI: Color......Page 163
VII: Bezier Curves......Page 172
VIII: B-Splines......Page 217
IX: Ray Tracing......Page 250
X: Intersection Testing......Page 282
XI: Radiosity......Page 297
XII: Animation and Kinematics......Page 314
Appendix A: Mathematics Background......Page 344
Appendix B: Raytrace - Software Package......Page 357
Bibliography......Page 378
Index......Page 384


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