Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. Β«XNA 4 3D Game Development by Example Be
XNA 4 3D Game Development by Example Beginner's Guide
β Scribed by Kurt Jaegers
- Publisher
- Packt Publishing
- Year
- 2012
- Tongue
- English
- Leaves
- 322
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. Β«XNA 4 3D Game Development by Example Beginners GuideΒ» takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.
This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface.
π SIMILAR VOLUMES
<p>Create action-packed 3D games with the Microsoft XNA Framework</p> <p><b>Overview</b></p> <ul> <li>Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.</li> <li>Build three different types of 3D games step-by-step,
Create your own exciting games with Microsoft XNA 4.0 Dive headfirst into game creation with XNA Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer Games that gradually increase in complexity to cover a wide variety
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for