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๐Ÿ“

Writing Virtual Environments for Software Visualization

โœ Scribed by Clinton Jeffery, Jafar Al-Gharaibeh (auth.)


Publisher
Springer-Verlag New York
Year
2015
Tongue
English
Leaves
164
Edition
1
Category
Library

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โœฆ Synopsis


Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

โœฆ Table of Contents


Front Matter....Pages i-xvii
Introduction....Pages 1-6
Front Matter....Pages 7-7
Visualization Principles and Techniques....Pages 9-21
Software Instrumentation and Data Collection....Pages 23-47
Visualizing Aspects of Program Behavior....Pages 49-96
Integrating Multiple Views....Pages 97-106
Sharing Visualizations Across a Network....Pages 107-112
Front Matter....Pages 113-113
An Overview of Virtual Environments....Pages 115-119
Virtual Worlds Graphics and Modeling....Pages 121-125
Non-Player Characters and Quests....Pages 127-138
Dynamic Texturing in Virtual Environments....Pages 139-144
Embedding Visualizations in a Virtual Environment....Pages 145-150
Back Matter....Pages 151-155

โœฆ Subjects


Signal, Image and Speech Processing; Image Processing and Computer Vision; Visualization


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