<p>Proceedings from the 2013 LTEC conference in Kaohsiung, Taiwan. The papers examine diverse aspects of Learning Technology for Education in Cloud environments, including social, technical and infrastructure implications. Also addressed is the question of how cloud computing can be used to design a
Workshop on Learning Technology for Education in Cloud (LTEC'12)
β Scribed by Pedro F. Zanetti, Luciana A. M. Zaina (auth.), Lorna Uden, Emilio S. Corchado RodrΓguez, Juan F. De Paz Santana, Fernando De la Prieta (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2012
- Tongue
- English
- Leaves
- 218
- Series
- Advances in Intelligent Systems and Computing 173
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Learning Technology for Education in Cloud investigates how cloud computing can be used to design applications to support real time on demand learning using technologies. The workshop proceedings provide opportunities for delegates to discuss the latest research in TEL (Technology Enhanced Learning) and its impacts for learners and institutions, using cloud.
The Workshop on Learning Technology for Education in Cloud (LTEC '12) is a forum where researchers, educators and practitioners came together to discuss ideas, projects and lessons learned related to the use of learning technology in cloud, on the 11th-13th July at Salamanca in Spain.
β¦ Table of Contents
Front Matter....Pages 1-10
An Approach for Supporting P2P Collaborative Communication Based on Learning Profile....Pages 1-10
CAFCLA: A Conceptual Framework to Develop Collaborative Context-Aware Learning Activities....Pages 11-21
Application of Soft Computing in the Assessment of Comprehensive Skills of First Year Dental Student....Pages 23-33
An Overview of E-Learning in Cloud Computing....Pages 35-46
Retrieving Learning Resources over the Cloud....Pages 47-56
Accounting Students Will Live in the Cloud....Pages 57-63
A Blended Learning Model for "Multimedia Systems" Course....Pages 65-75
Prototyping an Online Game Platform through the Formative Design Approach Based on the Monopoly Mechanism....Pages 77-88
Serious Gaming: A New Way to Introduce Product Lifecycle Management....Pages 89-100
A Study on Factors Influencing Studentsβ Participation in Skill Certification Test....Pages 101-109
A Study of the Effectiveness of Using Blog as a Cooperative Learning Platform for Accounting Skill Certification Test....Pages 111-120
A Study on Teaching Problems and Coping Strategies of Social Study Field Teachers....Pages 121-129
The Impact of Integrating Information Technology into Teaching on Teacher Education of Taiwanβs Secondary Education....Pages 131-143
Analysing Studentsβ Use of Recorded Lectures through Methodological Triangulation....Pages 145-156
A Study on the Effect of Constructivism-based Teaching on Industrial High Schoolβs Electronics Practice....Pages 157-166
Ontology in Adaptive Learning Environment....Pages 167-177
Navigating the Educational Cloud....Pages 179-191
Constructivist Learning Environment in a Cloud....Pages 193-204
Learning Strategy Recommendation Agent....Pages 205-216
Back Matter....Pages 0--1
β¦ Subjects
Computational Intelligence; Artificial Intelligence (incl. Robotics); Information Systems Applications (incl. Internet)
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