War of attrition with implicit time cost
✍ Scribed by Anders Eriksson; Kristian Lindgren; Torbjörn Lundh
- Publisher
- Elsevier Science
- Year
- 2004
- Tongue
- English
- Weight
- 469 KB
- Volume
- 230
- Category
- Article
- ISSN
- 0022-5193
No coin nor oath required. For personal study only.
✦ Synopsis
In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the strategies of the whole population. We identify and analyse the underlying mechanisms responsible for the implicit time cost. Each player participates in a series of games, where those prepared to wait longer win with higher certainty but play less frequently. The model is characterized by the ratio of the winner's score to the loser's score, in a single game. The fitness of a player is determined by the accumulated score from the games played during a generation. We derive the stationary distribution of strategies under the replicator dynamics. When the score ratio is high, we find that the stationary distribution is unstable, with respect to both evolutionary and dynamical stability, and the dynamics converge to a limit cycle. When the ratio is low, the dynamics converge to the stationary distribution. For an intermediate interval of the ratio, the distribution is dynamically but not evolutionarily stable. Finally, the implications of our results for previous models based on the war of attrition are discussed.
📜 SIMILAR VOLUMES
The fact that there always exists various kinds of almost continuous mutations for any animal population implies that players in competitions can never be perfectly symmetric in any sense. To develop a model to fit this reality, we consider war of attrition games in which players have continuously d
We derive the ESS for the generalized asymmetric war of attrition, where payo!s to contestants may vary in time and may depend on some characteristic, called the &&role'' of an individual. We use the same approach as Hammerstein & Parker (1982), who examined an asymmetric war of attrition. We consid
When studying crashworthiness problems, contact simulation can be the source of a number of problems. A first one is the discontinuities in the normal evolution for a boundary discretized by finite elements. Another problem is the treatment of the contact forces that can introduce numerical energy i