## Abstract Research is presented examining the effectiveness of Second Life (SL), a 3โD virtual world, as a collaborative work tool for a virtual group of 42 real educators and researchers from diverse disciplines and geographical regions. The study focuses on phase one of research being conducted
Virtual worlds : A Developmental Tool for Leadership Education
โ Scribed by Kathy L. Guthrie; Kirstin Phelps; Steve Downey
- Publisher
- Wiley (John Wiley & Sons)
- Year
- 2011
- Tongue
- English
- Weight
- 92 KB
- Volume
- 5
- Category
- Article
- ISSN
- 1935-2611
No coin nor oath required. For personal study only.
โฆ Synopsis
Abstract
Games, roleโplaying, and simulations as developmental tools have been used in education since the 1800s. An emerging form of collaborative game play is virtual worlds; however, the use of virtual worlds in leadership education has not been fully investigated. The purpose of this article is to (a) demonstrate how virtual worlds are a viable venue for leadership education, and (b) present a hierarchy of skills sets that can be developed in virtual world settings. In doing so, this article provides evidence that virtual worlds can be used as a new instructional delivery environment for leadership education as the appeal and intrinsic nature of virtual environments aligns well with the experiential framework of leadership education.
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