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Virtual Reality Systems

✍ Scribed by Rae A. Earnshaw, M. A. Gigante and H. Jones (Auth.)


Publisher
Elsevier Ltd, Academic Press
Year
1993
Tongue
English
Leaves
335
Category
Library

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✦ Synopsis


This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.


SPECIAL FEATURES
This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology.

The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues.

The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.

✦ Table of Contents


Content:
Front Matter, Page iii
Copyright, Page iv
Foreword, Pages ix-x
About the Editors, Pages xi-xii
Contributors, Pages xiii-xv
Acknowledgements, Page xvi
Preface, Page xvii
Introduction, Pages xix-xxii
1 - Virtual Reality: Definitions, History and Applications, Pages 3-14
2 - Virtual Reality: Enabling Technologies, Pages 15-25
3 - SuperVision – A Parallel Architecture for Virtual Reality, Pages 29-37
4 - Virtual Reality Products, Pages 39-50
5 - A Computational Model for the Stereoscopic Optics of a Head-Mounted Display, Pages 51-75
6 - A Comprehensive Virtual Environment Laboratory Facility, Pages 77-89
7 - Gesture Driven Interaction as a Human Factor in Virtual Environments – An Approach with Neural Networks, Pages 93-106,CP1-CP16
8 - Using Physical Constraints in a Virtual Environment, Pages 107-118
9 - Device Synchronization Using an Optimal Linear Filter, Pages 119-132
10 - Virtual Reality Techniques in Flight Simulation, Pages 135-141
11 - Using Virtual Reality Techniques in the Animation Process, Pages 143-159
12 - Dynamic FishEye Information Visualizations, Pages 161-177
13 - Virtual Reality: A Tool for Telepresence and Human Factors Research, Pages 181-202
14 - Critical Aspects of Visually Coupled Systems, Pages 203-212
15 - AVIARY – A Generic Virtual Reality Interface for Real Applications, Pages 213-236
16 - Using Gestures to Control a Virtual Arm, Pages 237-246
17 - Toward Three-Dimensional Models of Reality, Pages 249-261
18 - Back to the Cave – Cultural Perspectives on Virtual Reality, Pages 265-272
19 - Ethical Issues in the Application of Virtual Reality to the Treatment of Mental Disorders, Pages 273-287
Bibliography, Pages 289-312
Appendix - Overview of Virtual Reality Software Suppliers, Pages 313-318
Index, Pages 319-327


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