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Virtual reality for interactive training: an industrial practitioner's viewpoint

โœ Scribed by ROBERT STONE


Publisher
Elsevier Science
Year
2001
Tongue
English
Weight
386 KB
Volume
55
Category
Article
ISSN
1071-5819

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โœฆ Synopsis


The closing years of the 20th Century were associated with the advent of a!ordable Windows-based technologies for popular computer con"gurations, from powerful PCs in the home to workstations for small business communities. Such machines are readily capable of exploiting the power of real-time interactive 3D computer graphics, popularly referred to as virtual reality (VR). VR has rapidly evolved into a technology that today o!ers a cost-e!ective means of supporting the development of human skills in all manner of applications, from automotive engineering to defence, surgery to education, retail, petrochemical exploration, and heritage to micro-robotics. This paper reviews some of the important human performance results to emerge from the academic and commercial application of VR technologies, and notes some ergonomic issues to be resolved in developing techniques for training and performance assessment that can be used cheaply and e$ciently in industrial settings.

2001 Academic Press


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