This book raises the question of what visuality really is and how it is possible to explain it. Virtual reality is connected to our current environment with multiple ties. It affects the everyday operation of the media and hence all of our lives. The authors connect the concepts of pictorial turn an
Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds
β Scribed by Stefano Gualeni, Daniel Vella
- Publisher
- Springer International Publishing;Palgrave Pivot
- Year
- 2020
- Tongue
- English
- Leaves
- 149
- Edition
- 1st ed.
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that β by means of our technical equipment and coordinated practices β human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.
β¦ Table of Contents
Front Matter ....Pages i-xxx
Virtual Subjectivities and the Existential Significance of Virtual Worlds (Stefano Gualeni, Daniel Vella)....Pages 1-24
En-roling and De-roling in Virtual Worlds (Stefano Gualeni, Daniel Vella)....Pages 25-64
Helmuth Plessner and Virtual Worlds as Existential Complements (Stefano Gualeni, Daniel Vella)....Pages 65-75
Peter W. Zapffe and the Virtual Tragic (Stefano Gualeni, Daniel Vella)....Pages 77-88
Jean-Paul Sartre and Escaping from Being-in-the-World (Stefano Gualeni, Daniel Vella)....Pages 89-97
Eugen Fink and Existential Play (Stefano Gualeni, Daniel Vella)....Pages 99-110
Conclusions (Stefano Gualeni, Daniel Vella)....Pages 111-120
Back Matter ....Pages 121-123
β¦ Subjects
Cultural and Media Studies; Media and Communication; Philosophy of Technology; Digital/New Media; Culture and Technology
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