<P>While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional conne
Virtual Character Design for Games and Interactive Media
โ Scribed by Sloan, Robin James Stuart
- Publisher
- CRC Press
- Year
- 2015
- Tongue
- English
- Leaves
- 248
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory Read more...
Abstract: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design
โฆ Table of Contents
Content: Front Cover
Contents
Acknowledgments
About the Author
Introduction
Chapter 1: Anatomy and Physical Cues
Chapter 2: Visual and Audio Design Principles
Chapter 3: Representation, Customization, and Transformation
Chapter 4: Personality, Emotion, and Expression
Chapter 5: Context, Story, and Gameplay
Chapter 6: Acting, Movement, and Animation
Chapter 7: Control : The Aesthetics of Playable Characters
Chapter 8: Cast : The Aesthetics of the Virtual Ensemble
Chapter 9: Complexity : The Aesthetics of Hyperreal Characters
Glossary
Ludography
Back Cover.
โฆ Subjects
Video game characters -- Design. Characters and characteristics in art.
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