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Virtual Character Design for Games and Interactive Media

โœ Scribed by Sloan, Robin James Stuart


Publisher
CRC Press
Year
2015
Tongue
English
Leaves
248
Category
Library

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โœฆ Synopsis


While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory Read more...


Abstract: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design

โœฆ Table of Contents


Content: Front Cover
Contents
Acknowledgments
About the Author
Introduction
Chapter 1: Anatomy and Physical Cues
Chapter 2: Visual and Audio Design Principles
Chapter 3: Representation, Customization, and Transformation
Chapter 4: Personality, Emotion, and Expression
Chapter 5: Context, Story, and Gameplay
Chapter 6: Acting, Movement, and Animation
Chapter 7: Control : The Aesthetics of Playable Characters
Chapter 8: Cast : The Aesthetics of the Virtual Ensemble
Chapter 9: Complexity : The Aesthetics of Hyperreal Characters
Glossary
Ludography
Back Cover.

โœฆ Subjects


Video game characters -- Design. Characters and characteristics in art.


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