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Virtual art : from illusion to immersion

✍ Scribed by Oliver Grau


Publisher
MIT Press
Year
2007
Tongue
English
Leaves
431
Series
Leonardo
Category
Library

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✦ Table of Contents


@Team LiB
Reina
Cover
Contents
Series Foreword
Foreword
Acknowledgments
1
Introduction
The Science of the Image
Immersion
2
Historic Spaces of I l l u s ion
Immersive Image Strategies of the Classical World
The Chambre du Cerf in the Papal Palace at Avignon
In Rome on Mount Olympus: Baldassare Peruzzi’s
Sala delle Prospettive
Immersion in Biblical Jerusalem: Gaudenzio Ferrari at Sacro Monte
Baroque Ceiling Panoramas
Viewing with Military Precision: The Birth of the Panorama
Barker’s Invention: Developing the Space of Illusionistic
Landscapes
Construction and Function of the Panorama
The Panorama: A Controversial Medium circa 1800
The Role of Economics in the International Expansion of the
Panorama
3
The Panorama of the Battle of
Sedan: Obedience through
Presence
The Battle in the Picture
The Power of Illusion, Suggestion, and Immersion
Anton von Werner: Artist and Power Player
Political Objectives
The Panorama Stock Exchange
With Helmholtz’s Knowledge: ‘‘Democratic Perspective’’
versus ‘‘Soldiers’ Immersion’’
Strategy and Work of the Panoramist
L’Art Industriel
The Rotunda
4
Intermedia Stages of Virtual
Reality in the Twentieth Century:
Art as Inspiration of Evolving
Media
Monet’s Water Lilies Panorama in Giverny
Prampolini’s Futurist Polydimensional Scenospace
Film: Visions of Extending the Cinema Screen and Beyond
Highways and Byways to Virtual Reality: The ‘‘Ultimate’’ Union
with the Computer in the Image
The Rhetoric of a New Dawn: The Californian Dream
Virtual Reality in Its Military and Industrial Context
Art and Media Evolution I
5
Virtual Art—Digital! The Natural
Interface
Charlotte Davies: Osmose
The Suggestive Potential of the Interface
Aesthetic Distance
The Concept of ‘‘The Work’’ in Processual or Virtual Art
6
Spaces of Knowledge
Knowbotic Research (KR+cF): Dialogue with the Knowbotic South
The Virtual Denkraum I: The Home of the Brain
The Virtual Denkraum II: Memory Theater VRby Agnes Hegedues
(1997)
Ultima Ratio: For a Theater of the Media
Exegetes of the Panorama: Benayoun, Shaw, Naimark
Mixed Realities
Virtual Reality’s Dynamic Images
The Computer: Handtool or Thinktool?
7
Telepresence: Art and History of
an Idea
Telepresence Now!
Subhistory of Telepresence
‘‘Telepistemological’’ Implications: Presence and Distance
8
Evolution
Genetic Art: Christa Sommerer and Laurent Mignonneau
A-Volve
Artful Games: The Evolution of Images
A-Life’s Party
A-Life’s Subhistory
Transgenic Art
9
Perspectives
References
Author Index
Subject Index


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