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Virtual and Augmented Reality for Architecture and Design

✍ Scribed by ElisÒngela Vilar, Ernesto Filgueiras, Francisco Rebelo


Publisher
CRC Press/Science Publishers
Year
2022
Tongue
English
Leaves
235
Category
Library

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✦ Synopsis


Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts.

Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work.

This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

✦ Table of Contents


Cover
Title Page
Copyright Page
Preface
Table of Contents
1. Virtual Reality in Architecture and Design: Twenty Years of Experience
2. Virtual Reality Technology Trends: Current and Future Applications, an Interdisciplinary Overview
3. Information Design for Augmented Reality: Challenges and Concerns of Interdisciplinary Practice
4. A New Role for Design in the 21st Century: From Operational to Tactical and Strategic
5. Voyeur-Voyager @ AR: Theory, Concepts and Promises of Augmented Reality as a New Medium
6. Architecture, Virtual Reality, and User Experience
7. Virtual and Augmented Reality for World Heritage Vernacular Architecture: The 3DPAST Project
8. Virtual Reality as a Student’s Learning and Self-Assessment Tool in Building Construction Education: A Proposed Process
9. A Virtual-Reality Based Study to Evaluate Efficiency of a Technology-Based Emergency Escape Signs in Complex Smart Buildings
Index


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