๐”– Bobbio Scriptorium
โœฆ   LIBER   โœฆ

VIBE: A virtual biomolecular environment for interactive molecular modeling

โœ Scribed by C. Cruz-Neira; R. Langley; P.A. Bash


Publisher
Elsevier Science
Year
1996
Tongue
English
Weight
811 KB
Volume
20
Category
Article
ISSN
0097-8485

No coin nor oath required. For personal study only.


๐Ÿ“œ SIMILAR VOLUMES


Interacting with virtual environments: a
โœ Kulwinder Kaur; Neil Maiden; Alistair Sutcliffe ๐Ÿ“‚ Article ๐Ÿ“… 1999 ๐Ÿ› Elsevier Science ๐ŸŒ English โš– 236 KB

There is a need for interface design guidance for virtual environments, in order to avoid common usability problems. To develop such guidance an understanding of user interaction is required. Theoretical models of interaction with virtual environments are proposed, which consist of stages of interac

A QoS model for collaboration through Di
โœ Ziรจd Choukair; Damien Retailleau ๐Ÿ“‚ Article ๐Ÿ“… 2000 ๐Ÿ› Elsevier Science ๐ŸŒ English โš– 281 KB

Today's virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of Quality of Service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Dist

A virtual protocol model for computer-hu
โœ Jakob Nielsen ๐Ÿ“‚ Article ๐Ÿ“… 1986 ๐Ÿ› Elsevier Science โš– 705 KB

A model of computer-human interaction is presented, viewing the interaction as a hierarchy of virtual protocol dialogues. Each virtual protocol realizes the dialogue on the level above itself and is in turn supported by a lower-level protocol. This model is inspired by the OSI-model for computer net

A toolset supported approach for designi
โœ JAMES S. WILLANS; MICHAEL D. HARRISON ๐Ÿ“‚ Article ๐Ÿ“… 2001 ๐Ÿ› Elsevier Science ๐ŸŒ English โš– 404 KB

Usability problems associated with virtual environments are a serious obstacle to their successful development. One source of these problems is that virtual environment toolkits provide only a small number of prede"ned interaction techniques that are expected to be used regardless of context, hence