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Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum

✍ Scribed by Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin


Book ID
122004569
Publisher
Elsevier Science
Year
2013
Tongue
English
Weight
617 KB
Volume
66
Category
Article
ISSN
0360-1315

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