In any design process, there are different perspectives that need to be accommodated. For the design of interactive systems, two of these are that of the computer system designer and that of the end user. The focus of this paper is on tools or notations to support the integration of these different
Using computer knowledge in the design of interactive systems
โ Scribed by Merle P. Martin; William L. Fuerst
- Publisher
- Elsevier Science
- Year
- 1987
- Weight
- 493 KB
- Volume
- 26
- Category
- Article
- ISSN
- 0020-7373
No coin nor oath required. For personal study only.
โฆ Synopsis
An experiment was conducted to determine whether interactive systems designed for a general range of user computer knowledge performed better than models designed for either novice or experienced users. The results showed that the experimental general audience models exhibited better performance on most experiment categories. The results reported in this paper are important for the designers of interactive systems and for those developing systems education curricula.
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