User Experience (UX) and User Experience Design (UXD) challenge existing usability models by changing the emphasis from task and usage to a broader understanding of experience and purpose. UX techniques are gaining popularity across a range of current digital media design and development areas. Toda
User Experience Design: Creating Designs Users Really Love
โ Scribed by Gavin Allanwood, Peter Beare
- Publisher
- Fairchild Books
- Year
- 2014
- Tongue
- English
- Leaves
- 183
- Series
- Basics: Interactive Design
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
User Experience (UX) and User Experience Design (UXD) challenge existing usability models by changing the emphasis from task and usage to a broader understanding of experience and purpose. UX techniques are gaining popularity across a range of current digital media design and development areas.
Today's designers need to create work that will impact positively on everyone who is exposed to it, as work is delivered across diverse digital platforms accessible to huge populations. It may be passive and immutable or interactive and dynamic, but the success of the design will depend largely on how well the user experience is constructed.
Basics Interactive Design 02: User Experience Design introduces an approach to graphic design that puts human experience at the forefront of the design process. Throughout the book, Gavin Allanwood and Peter Beare show how design skills can be improved by undertaking practical exercises and reviewing the work, style and motivations of leading practitioners.
โฆ Table of Contents
Content: Overview --
Introduction --
1. What is user experience design (UXD)? (Designing interactive experiences
Life's experiences
Roles in UXD
Today's multidisciplinary teams
Methods and background
Case study: Code Computerlove
Stakeholders
Activity 1: A user centered development cycle) --
2. Users (User research
The user's world
Interview: User profiling
Co-experience
Emotional responses
Memory
Fallibility
Expectation
Expectation
Motivation
Activity 2: Observing a user journey) 3. Experience design (Competitive advantage
Brands
Productivity
Interview: User involvement
Fun
Usability
Simplicity
Challenge
Activity 3: Recognizing intuition
Gestalt theory
Semiotics
Narrative
Constraints) --
4. Design process (Project life cycle
User involvement
Personas
Scenarios
Design requirements
Communication and planning
Interview: Modern digital projects
Standards
Activity 4: Exploring solutions) --
5. Design methods (Platforms and technologies
Meeting the requirements
Semantic design
Mindset abnd toolset
Design patterns
Layout
Type
Image
Activity 5: Build a prototype) --
Conclusion.
โฆ Subjects
Interactive multimedia -- Design.;User-centered system design.;Design -- Human factors.;Design -- Methodology.;Design -- Human factors;Design -- Methodology;Benutzerfreundlichkeit.;Benutzerorientierung.;Computergraphik.
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