๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Unreal engine VR cookbook: developing virtual reality with UE

โœ Scribed by Epic Games, Inc.;McCaffrey, Mitch


Publisher
Addison-Wesle
Year
2017
Tongue
English
Leaves
277
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


pt. I: Getting started -- Terminology and best practices -- Head mounted display setup -- Toolkit -- pt. II: Recipes -- Trace interaction -- Teleportation -- Unreal motion graphics and 2D user interfaces -- Character inverse kinematics -- Motion controller interaction -- VR locomotion -- VR optimization -- pt. III: Appendices -- A. VR editor -- B. Resources.

โœฆ Table of Contents


pt. I: Getting started --
Terminology and best practices --
Head mounted display setup --
Toolkit --
pt. II: Recipes --
Trace interaction --
Teleportation --
Unreal motion graphics and 2D user interfaces --
Character inverse kinematics --
Motion controller interaction --
VR locomotion --
VR optimization --
pt. III: Appendices --
A. VR editor --
B. Resources.

โœฆ Subjects


Computer games--Design;Computer games--Programming;UnrealScript (Computer program language);Computer games -- Programming;Computer games -- Design


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