<p>The four-volume set LNCS 6765-6768 constitutes the refereed proceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the la
Universal Access in Human-Computer Interaction. Users Diversity: 6th International Conference, UAHCI 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
✍ Scribed by Pradipta Biswas, Patrick Langdon (auth.), Constantine Stephanidis (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2011
- Tongue
- English
- Leaves
- 675
- Series
- Lecture Notes in Computer Science 6766
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
The four-volume set LNCS 6765-6768 constitutes the refereed proceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 70 revised papers included in the second volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: user models, personas and virtual humans; older people in the information society; designing for users diversity; cultural and emotional aspects; and eye tracking, gestures and brain interfaces.
✦ Table of Contents
Front Matter....Pages -
Front Matter....Pages 1-1
Standardizing User Models....Pages 3-11
Integral Model of the Area of Reaches and Forces of a Disabled Person with Dysfunction of Lower Limbs as a Tool in Virtual Assessment of Manipulation Possibilities in Selected Work Environments....Pages 12-21
Modeling the Role of Empathic Design Engaged Personas: An Emotional Design Approach....Pages 22-31
Accessible UI Design and Multimodal Interaction through Hybrid TV Platforms: Towards a Virtual-User Centered Design Framework....Pages 32-41
Modelling Cognitive Impairment to Improve Universal Access....Pages 42-50
Integrating Human Modeling and Simulation with the Persona Method....Pages 51-60
User Modeling through Unconscious Interaction with Smart Shop....Pages 61-68
Supporting Inclusive Design of User Interfaces with a Virtual User Model....Pages 69-78
Virtual User Concept for Inclusive Design of Consumer Products and User Interfaces....Pages 79-87
Modeling Users for Adaptive Semantics Visualizations....Pages 88-97
An Investigation of a Personas-Based Model Assessment for Experiencing User-Centred Design....Pages 98-107
Numerical Analysis of Geometrical Features of 3D Biological Objects, for Three-Dimensional Biometric and Anthropometric Database....Pages 108-117
Front Matter....Pages 119-119
Designing Interactive Pill Reminders for Older Adults: A Formative Study....Pages 121-130
Older User Errors in Handheld Touchscreen Devices: To What Extent Is Prediction Possible?....Pages 131-139
Affective Technology for Older Adults: Does Fun Technology Affect Older Adults and Change Their Lives?....Pages 140-148
Muntermacher – “Think and Move” Interface and Interaction Design of a Motion-Based Serious Game for the Generation Plus....Pages 149-158
Preliminary Framework for Studying Self-reported Data in Electronic Medical Records within a Continuing Care Retirement Community....Pages 159-165
Using Motion-Sensing Remote Controls with Older Adults....Pages 166-175
Design Lessons for Older Adult Personal Health Records Software from Older Adults....Pages 176-185
Design and Development a Social Networks Platform for Older People....Pages 186-195
Front Matter....Pages 119-119
In Search of Information on Websites: A Question of Age?....Pages 196-204
Preliminary Findings of an Ethnographical Research on Designing Accessible Geolocated Services with Older People....Pages 205-213
An Experiment for Motivating Elderly People with Robot Guided Interaction....Pages 214-223
Connecting Communities: Designing a Social Media Platform for Older Adults Living in a Senior Village....Pages 224-233
A Telehealthcare System to Care for Older People Suffering from Metabolic Syndrome....Pages 234-242
Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers....Pages 243-249
Evaluating the Design, Use and Learnability of Household Products for Older Individuals....Pages 250-259
Front Matter....Pages 261-261
Disable Workstation Development: A Multicompetence Approach to Human Behaviour Analysis....Pages 263-270
Making Visual Maps Accessible to the Blind....Pages 271-280
Untapped Markets in Cloud Computing: Perspectives and Profiles of Individuals with Intellectual and Developmental Disabilities and Their Families....Pages 281-290
Patient-Centered Design: Interface Personalization for Individuals with Brain Injury....Pages 291-300
An Information Theoretic Mouse Trajectory Measure....Pages 301-309
Comparative Study between AZERTY-Type and K-Hermes Virtual Keyboards Dedicated to Users with Cerebral Palsy....Pages 310-319
New Trends in Non-visual Interaction - Sonification of Maps....Pages 320-325
Opportunities in Cloud Computing for People with Cognitive Disabilities: Designer and User Perspective....Pages 326-331
Adaptive Mouse-Replacement Interface Control Functions for Users with Disabilities....Pages 332-341
A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users....Pages 342-351
Access-a-WoW: Building an Enhanced World of Warcraft TM UI for Persons with Low Visual Acuity....Pages 352-361
Audiopolis, Navigation through a Virtual City Using Audio and Haptic Interfaces for People Who Are Blind....Pages 362-371
Implications of Cloud Computing for People with Cognitive Disabilities....Pages 372-381
Front Matter....Pages 261-261
Website Design and Usability Assessment Implications from a Usability Study with Visually Impaired Users....Pages 382-389
Disabled Youth in Sport Rivalry: What are the Trends – Virtual or Real Competition?....Pages 390-399
Advances in Game Accessibility from 2005 to 2010....Pages 400-409
Tactics Choice Behaviors Represented in a Programming Language in the Map Tracing Problems....Pages 410-419
Front Matter....Pages 421-421
Age-Related Accessibility Biases in Pass-Face Recognition....Pages 423-431
Affective Climate of Workplace and Its Contributing Factors....Pages 432-439
Learning Culture-Specific Dialogue Models from Non Culture-Specific Data....Pages 440-449
Dialog Behaviors across Culture and Group Size....Pages 450-459
Life in Affective Reality: Identification and Classification of Smiling in Early Childhood....Pages 460-469
Investigation of Users’ Reactions toward Various Kinds of Artificial Agents: Comparison of an Robotic Agent with an On-screen Agent....Pages 470-478
Sense of Presence in a Robotic Telepresence Domain....Pages 479-487
Exploration of the Cultural Image of Chinese Form Using Culture Identity Design....Pages 488-497
Museum Exhibit Content Recommendation and Guidance System Focusing on Experience Design....Pages 498-507
General Factors That Elicit Human Affect across Countries....Pages 508-512
Affective Technology through Affective Management....Pages 513-518
Do Hedonic and Eudaimonic Well-Being of Online Shopping Come from Daily Life Experience?....Pages 519-522
Front Matter....Pages 523-523
Eye Tracking and Universal Access: Three Applications and Practical Examples....Pages 525-534
Interpreting 3D Faces for Augmented Human-Computer Interaction....Pages 535-544
Social Environments, Mixed Communication and Goal-Oriented Control Application Using a Brain-Computer Interface....Pages 545-554
Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online Communication....Pages 555-563
Front Matter....Pages 523-523
Gesture-Based User Interfaces for Public Spaces....Pages 564-572
Towards Standardized User and Application Interfaces for the Brain Computer Interface....Pages 573-582
Head Movements, Facial Expressions and Feedback in Danish First Encounters Interactions: A Culture-Specific Analysis....Pages 583-590
EEG-Based Personalized Digital Experience....Pages 591-599
Perspectives on User Experience Evaluation of Brain-Computer Interfaces....Pages 600-609
BCIs in Multimodal Interaction and Multitask Environments: Theoretical Issues and Initial Guidelines....Pages 610-619
Fitts’ Law in Bivariate Pointing on Large Touch Screens: Age-Differentiated Analysis of Motion Angle Effects on Movement Times and Error Rates....Pages 620-628
Adaboost with SVM-Based Classifier for the Classification of Brain Motor Imagery Tasks....Pages 629-634
AVIN (Assisted Visual Interactive Notepad): A Novel Interface Design to Expedite the Eye Writing Experience....Pages 635-644
Online BCI Implementation of High-Frequency Phase Modulated Visual Stimuli....Pages 645-654
Back Matter....Pages -
✦ Subjects
User Interfaces and Human Computer Interaction
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