<span><p><b>Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh</b></p><h4>Key Features</h4><ul><li>Explore the latest Unity features to make AI implementation in your game easier</li><li>Build riche
Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition
โ Scribed by Dr. Davide Aversa
- Publisher
- Packt Publishing
- Year
- 2022
- Tongue
- English
- Leaves
- 252
- Edition
- 5
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Learn and implement game AI in Unity to build smart environments and enemies with A pathfinding, finite state machines, behavior trees, and the NavMesh Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game. This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.Key Features
Book Description
What you will learn
Who this book is for
Table of Contents
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<p><span>Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.</span></p><h4><span>Key Features</span></h4><ul><li><span><span>Build richer games by learning the essential concepts in AI for games like Behav
Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: The Basics of AI in Games; Creating the illusion of life; Neural Networks; Leveling up your game with AI; Using AI in Unity; Defining the agent; Finite State Machines; Seeing the world throug
Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!About This Book- Compose richer games by learning the essential concepts in artificial intelligence with exciting examples- Explore the brand new Unity 5 features that make implementing artificial intelligence in
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of th