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Unity 4 fundamentals: get started at making games with unity

✍ Scribed by Thorn, Alan


Publisher
Focal Press
Year
2014
Tongue
English
Leaves
309
Category
Library

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No coin nor oath required. For personal study only.

✦ Table of Contents


Content: Chapter 1: Getting Started with UnityChapter 2: Assets and Asset ManagementChapter 3: Scenes, Assets and GameObjectsChapter 4: Terrain and AudioChapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and ShurikenChapter 6: Particle Systems and ShurikenChapter 7: Scripting with C#Chapter 8: GUIs and ScriptingChapter 9: Debugging and Post ProcessingChapter 10: Navigation and Path-FindingChapter 11: Animation and MecanimChapter 12: Tips and Tricks

✦ Subjects


Unity (Electronic resource);Computer games -- Programming.;Video games -- Design.;Unity (Ressource électronique);Jeux d'ordinateur -- Programmation.;Jeux vidéo -- Conception.


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