<p>Learn how to use Unity by creating your very own "Outbreak" survival game while developing your essential skills</p> <p><b>Overview</b></p> <ul> <li>Use basic AI techniques to bring your game to life</li> <li>Learn how to use Mecanim; create states and manage them through scripting</li> <li>Use s
Unity 4 fundamentals: get started at making games with unity
β Scribed by Thorn, Alan
- Publisher
- Focal Press
- Year
- 2014
- Tongue
- English
- Leaves
- 309
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Content: Chapter 1: Getting Started with UnityChapter 2: Assets and Asset ManagementChapter 3: Scenes, Assets and GameObjectsChapter 4: Terrain and AudioChapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and ShurikenChapter 6: Particle Systems and ShurikenChapter 7: Scripting with C#Chapter 8: GUIs and ScriptingChapter 9: Debugging and Post ProcessingChapter 10: Navigation and Path-FindingChapter 11: Animation and MecanimChapter 12: Tips and Tricks
β¦ Subjects
Unity (Electronic resource);Computer games -- Programming.;Video games -- Design.;Unity (Ressource eΜlectronique);Jeux d'ordinateur -- Programmation.;Jeux videΜo -- Conception.
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