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UNITY 2017 GAME AI PROGRAMMING (Code files)

โœ Scribed by BARRERA, RAY. KYAW AUNG SITHU. SWE THET NAING


Publisher
PACKT PUBLISHING
Year
2018
Tongue
English
Edition
3rd
Category
Library

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โœฆ Table of Contents


Table of Contents The Basics of AI in GamesFinite State Machines and You Perception and SensingFinding Your WayFlocks and Crowds Behavior Trees Using Fuzzy Logic to Make Your AI Seem Alive How It All Comes Together


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