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Understanding Video Games: The Essential Introduction

✍ Scribed by Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca


Publisher
Routledge
Year
2019
Tongue
English
Leaves
415
Edition
4. ed.
Category
Library

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✦ Table of Contents


Cover
Half Title
Title
Copyright
Contents
List of Figures
List of Tables
Acknowledgments
Introduction
About the Reader
Structure of the Book
The Larger Questions
1 Studying Video Games
Who Studies Video Games?
How Do You Study Video Games?
Types of Analysis
Schools of Thought
2 The Game Industry
The Size of the Game Industry
The Structure of the Big Game Industry
The Development Process
Roles in Game Development
3 What Is a Game?
General Models for Understanding Games
The Issue of Genre
4 History
A Brief Pre-History of Video Games
Does History Matter?
A History of Video Games
The 1970s
The 1980s
The 1990s
The 2000s
The 2010s and Beyond
Perspectives
5 Video Game Aesthetics
Rules
Geography and Representation
Number of Players
Games Without Boundaries
6 Video Games in Culture
The Cultural Position of Video Games
The Players
7 Narrative
Storytelling
Receptionβ€”The Player’s Experience of a Story
A Brief History of Literary Theory and Video Games
Transmedia Games
Final Remarks
8 Serious Games and Gamificationβ€”When Entertainment Is Not Enough
Overview and Thematic Areas
Games-for-Change
Games-for-Health
News Games
Political Games
Advertainment
Two Research Domains
Serious Games
Gamification
Final Remarks
9 Video Games and Risks
Two Research Perspectives
The Active Media Perspective
The Active User Perspective
Other Questions
Final Remarks
Video Game Timeline
Glossary
Games Cited
Bibliography
Index


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