From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the econo
Understanding Video Games: The Essential Introduction
β Scribed by Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
- Publisher
- Routledge
- Year
- 2019
- Tongue
- English
- Leaves
- 415
- Edition
- 4. ed.
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Cover
Half Title
Title
Copyright
Contents
List of Figures
List of Tables
Acknowledgments
Introduction
About the Reader
Structure of the Book
The Larger Questions
1 Studying Video Games
Who Studies Video Games?
How Do You Study Video Games?
Types of Analysis
Schools of Thought
2 The Game Industry
The Size of the Game Industry
The Structure of the Big Game Industry
The Development Process
Roles in Game Development
3 What Is a Game?
General Models for Understanding Games
The Issue of Genre
4 History
A Brief Pre-History of Video Games
Does History Matter?
A History of Video Games
The 1970s
The 1980s
The 1990s
The 2000s
The 2010s and Beyond
Perspectives
5 Video Game Aesthetics
Rules
Geography and Representation
Number of Players
Games Without Boundaries
6 Video Games in Culture
The Cultural Position of Video Games
The Players
7 Narrative
Storytelling
ReceptionβThe Playerβs Experience of a Story
A Brief History of Literary Theory and Video Games
Transmedia Games
Final Remarks
8 Serious Games and GamificationβWhen Entertainment Is Not Enough
Overview and Thematic Areas
Games-for-Change
Games-for-Health
News Games
Political Games
Advertainment
Two Research Domains
Serious Games
Gamification
Final Remarks
9 Video Games and Risks
Two Research Perspectives
The Active Media Perspective
The Active User Perspective
Other Questions
Final Remarks
Video Game Timeline
Glossary
Games Cited
Bibliography
Index
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