𝔖 Bobbio Scriptorium
✦   LIBER   ✦

Two-dimensional adaptive quadrilateral mesh generation

✍ Scribed by Chen, Ke


Publisher
John Wiley and Sons
Year
1994
Tongue
English
Weight
563 KB
Volume
10
Category
Article
ISSN
1069-8299

No coin nor oath required. For personal study only.


πŸ“œ SIMILAR VOLUMES


Adaptive triangular–quadrilateral mesh g
✍ Houman Borouchaki; Pascal J. Frey πŸ“‚ Article πŸ“… 1998 πŸ› John Wiley and Sons 🌐 English βš– 941 KB

In this paper, we begin by recalling an adaptive mesh generation method governed by isotropic and anisotropic discrete metric maps, by means of the generation of a unit mesh with respect to a Riemannian structure. We propose then an automatic triangular to quadrilateral mesh conversion scheme, which

Efficient unstructured quadrilateral mes
✍ Josep Sarrate; Antonio Huerta πŸ“‚ Article πŸ“… 2000 πŸ› John Wiley and Sons 🌐 English βš– 363 KB

This work is devoted to the description of an algorithm for automatic quadrilateral mesh generation. The technique is based on a recursive decomposition of the domain into quadrilateral elements. This automatically generates meshes composed entirely by quadrilaterals over complex geometries (there i

GENERALIZED 3-D PAVING: AN AUTOMATED QUA
✍ R. J. CASS; S. E. BENZLEY; R. J. MEYERS; T. D. BLACKER πŸ“‚ Article πŸ“… 1996 πŸ› John Wiley and Sons 🌐 English βš– 747 KB

This paper discusses the extension of the paving algorithm for all quadrilateral mesh generation to arbitrary three-dimensional trimmed surfaces. Methods of calculating angles, projecting elements, and detecting collisions between paving boundaries, for general surfaces are presented. Extensions of