<p><P>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive
Transactions on Edutainment XII
β Scribed by Zhigeng Pan, Adrian David Cheok, Wolfgang MΓΌller, Mingmin Zhang (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2016
- Tongue
- English
- Leaves
- 220
- Series
- Lecture Notes in Computer Science 9292
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
β¦ Table of Contents
Front Matter....Pages I-X
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework....Pages 1-20
A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects....Pages 21-37
Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone....Pages 38-47
A Study of Digital Games as a New Media of Cultural Transmission....Pages 48-52
Research on Initialization of 3D Hand Pose Based on User and Computer Interaction....Pages 53-67
The Recognition of Human Daily Actions with Wearable Motion Sensor System....Pages 68-77
A Rehabilitation Planning Based on Kinect Somatosensory Recognition and Cloud Computing....Pages 78-86
Virtual Interface and Its Application in Natural Interaction....Pages 87-97
Building Targets Change Detection of SAR Images Based on Fuzzy Distances....Pages 98-108
3D Plant Modeling Based on BP Neural Network....Pages 109-126
The Seamless Integration Achievement of the Actual Situation of the Scene....Pages 127-141
An Improved Edge Detection Method Using Adaptive Threshold....Pages 142-151
Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric....Pages 152-160
Visualization of the Color Family Order System....Pages 161-173
An Affine Transformation Based Image Shuffling and Watermarking Scheme....Pages 174-186
A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior for Power System....Pages 187-199
Computer Assisted Chinese Birthday Couplets Generation....Pages 200-208
Back Matter....Pages 209-209
β¦ Subjects
Computers and Education; User Interfaces and Human Computer Interaction; Image Processing and Computer Vision; Pattern Recognition; Data Mining and Knowledge Discovery; Algorithm Analysis and Problem Complexity
π SIMILAR VOLUMES
<p><p>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive
<p><P>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive
<p><p>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive
<p><p>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive
<p>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive sto