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Transactions on edutainment VIII

✍ Scribed by Fu-Chien Kao, Han-Chien Hsieh, Wei-Te Li (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang (eds.)


Publisher
Springer-Verlag Berlin Heidelberg
Year
2012
Tongue
English
Leaves
286
Series
Lecture Notes in Computer Science 7220
Edition
1
Category
Library

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✦ Synopsis


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

✦ Table of Contents


Front Matter....Pages -
Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games....Pages 1-11
Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction....Pages 12-23
Hybrid Document Matching Method for Page Identification of Digilog Books....Pages 24-34
Game Design Considerations When Using Non-touch Based Natural User Interface....Pages 35-45
Effects of the Sequence of Game-Play and Game-Design on Novices’ Motivation, Flow, and Performance....Pages 46-55
Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations....Pages 56-68
Towards an Open Source Game Engine for Teaching and Research....Pages 69-76
Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning....Pages 77-87
Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans....Pages 88-100
Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task....Pages 101-111
Particle Filter with Affine Transformation for Multiple Key Points Tracking....Pages 112-126
Meshless Simulation of Plastic Deformation and Crack....Pages 127-137
Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data....Pages 138-147
3D Articulated Hand Tracking Based on Behavioral Model....Pages 148-165
SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display....Pages 166-177
Generation of IFS Fractal Images Based on Hidden Markov Model....Pages 178-187
High Performance Hybrid Streaming Scheme and VCR Support....Pages 188-199
A Modular Image Search Engine Based on Key Words and Color Features....Pages 200-209
The Corroded Defect Rating System of Coating Material Based on Computer Vision....Pages 210-220
Service Replacement Algorithm Using Complex Network....Pages 221-231
A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology....Pages 232-240
Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises....Pages 241-249
Tree Branching Reconstruction from Unilateral Point Clouds....Pages 250-263
Literature Analysis on the Higher Education Informatization of China (2001-2010)....Pages 264-273
Back Matter....Pages -

✦ Subjects


Computers and Education; User Interfaces and Human Computer Interaction; Computer Imaging, Vision, Pattern Recognition and Graphics; Multimedia Information Systems; Computer Graphics; Artificial Intelligence (incl. Robotics)


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