<p><p>This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive
Transactions on Edutainment VI
β Scribed by Bin Shao, Mingmin Zhang, Qingfeng Mi, Nan Xiang (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang MΓΌller (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2011
- Tongue
- English
- Leaves
- 275
- Series
- Lecture Notes in Computer Science 6758 Jounal Subline
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011.
β¦ Table of Contents
Front Matter....Pages -
Prediction and Visualization for Urban Heat Island Simulation....Pages 1-11
Architecture Design and Avatar Customization of On-Line Expo....Pages 12-19
3D Face Texture Stitching Based on Differential Coordinates....Pages 20-26
Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time....Pages 27-39
Simulation of Implosion and Transportation of Ore in Digital Mine....Pages 40-48
An Automatic and Robust Chessboard Corner Extraction....Pages 49-56
An Adaptive Gradient Enhanced Texture Based Tracking Algorithm for Video Monitoring Applications....Pages 57-66
A Novel Method for Large Crowd Flow....Pages 67-78
Evoking Panic in Crowd Simulation....Pages 79-88
A Behavior Model Based On Information Transmission for Crowd Simulation....Pages 89-98
Pattern Based Motion for Crowd Simulation....Pages 99-110
Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums....Pages 111-121
Movement Classes from Human Motion Data....Pages 122-131
Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Character....Pages 132-143
Evaluating Emotional Content of Acted and Algorithmically Modified Motions....Pages 144-153
An Emotion Model for Virtual Agents with Evolvable Motivation....Pages 154-163
Sketch-Based Skeleton-Driven 2D Animation and Motion Capture....Pages 164-181
A Multi-layer Model for Face Aging Simulation....Pages 182-192
Particle-Based Fracture Simulation on the GPU....Pages 193-205
Mining Subsidence Prediction Based on 3D Stratigraphic Model and Visualization....Pages 206-215
Detail-Preserving Rendering of Free Surface Fluid with Lattice Boltzmann....Pages 216-226
A Human Action Recognition Algorithm Based on Semi-supervised Kmeans Clustering....Pages 227-236
A New Region Growing Algorithm for Triangular Mesh Recovery from Scattered 3D Points....Pages 237-246
Detecting Moving Targets from Traffic Video Based on the Dynamic Background Model....Pages 247-255
Real-Time Implementation for Weighted-Least-Squares-Based Edge-Preserving Decomposition and Its Applications....Pages 256-263
Back Matter....Pages -
β¦ Subjects
User Interfaces and Human Computer Interaction; Artificial Intelligence (incl. Robotics); Information Systems Applications (incl.Internet); Multimedia Information Systems; Computer Graphics; Computers and Education
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