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Transactions on Edutainment II

✍ Scribed by Javier Torrente, Pablo Lavín Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi (eds.)


Publisher
Springer-Verlag Berlin Heidelberg
Year
2009
Tongue
English
Leaves
323
Series
Lecture Notes in Computer Science 5660 : Transactions on Edutainment
Edition
1
Category
Library

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✦ Synopsis


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.

✦ Table of Contents


Front Matter....Pages -
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments....Pages 1-18
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games....Pages 19-32
A Testbed for P2P Gaming Using Time Warp....Pages 33-47
How to Steer Characters in Group Games....Pages 48-58
Time-Based Personalised Mobile Game Downloading....Pages 59-69
Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies....Pages 70-89
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design....Pages 90-104
Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning....Pages 105-118
Exploring Movie Recommendation System Using Cultural Metadata....Pages 119-134
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception....Pages 135-159
HES-SPATO: An Online History Educational System Based on SCORM....Pages 160-175
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions....Pages 176-186
Design Tools for Online Educational Games: Concept and Application....Pages 187-202
Earth and Planetary System Science Game Engine....Pages 203-218
A XML Tree Based Leveled Filtering Method and Its Application....Pages 219-227
Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces....Pages 228-245
Make Learning Fun with Programming Contests....Pages 246-257
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History....Pages 258-281
A 3D Campus on the Internet – A Networked Mixed Reality Environment....Pages 282-298
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model....Pages 299-311
Back Matter....Pages -

✦ Subjects


Computers and Education; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Information Systems Applications (incl.Internet); Computer Graphics; Educational Technology


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