𝔖 Scriptorium
✦   LIBER   ✦

📁

Timing for Animation, Second Edition

✍ Scribed by Tom Sito


Year
2009
Tongue
English
Leaves
174
Edition
2
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! * Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek.  * Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation.  Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!  

✦ Table of Contents


Timing for Animation......Page 4
Copyright Page......Page 5
Contents......Page 6
Foreword......Page 10
Preface to 2nd edition......Page 12
Preface to 1st edition......Page 14
Acknowledgements......Page 16
Timing for Full Animation......Page 18
What is Good Timing?......Page 19
Traditional Storyboards......Page 22
Digital Storyboards......Page 24
Additional Storyboard Effects......Page 27
Responsibility of the Director......Page 28
The Basic Unit of Time in Animation......Page 29
Timing for Television vs. Timing for Feature Films......Page 31
Slugging......Page 32
Bar Sheets......Page 34
Timing for Traditional Animation: Exposure Charts or Exposure Sheets......Page 36
Timing for an Overseas Production......Page 37
Timing for a 3D Digital Production......Page 38
Timing for an Actor-Based Program (Performance or Motion Capture)......Page 40
Animation and Properties of Matter......Page 42
Movement and Caricature......Page 44
Cause and Effect......Page 45
Newton's Laws of Motion......Page 48
Objects Thrown Through the Air......Page 50
Timing of Inanimate Objects......Page 52
Animate Objects–Characters......Page 54
Force Transmitted Through a Flexible Joint......Page 56
Force Transmitted Through Jointed Limbs......Page 58
Spacing of Drawings—General Remarks......Page 59
Spacing of Drawings......Page 62
Timing a Slow Action......Page 64
Timing a Fast Action......Page 65
Getting Into and Out of Holds......Page 68
Single Frames or Double Frames? Ones or Twos?......Page 69
How Long to Hold?......Page 71
Anticipation......Page 73
Follow Through......Page 76
Overlapping Action......Page 78
Timing an Oscillating Movement......Page 79
Timing to Suggest Weight and Force—1......Page 81
Timing to Suggest Weight and Force—2......Page 83
Timing to Suggest Weight and Force—3......Page 85
Timing to Suggest Weight and Force—4......Page 88
Timing to Suggest Force: Repeat Action......Page 90
Character Reactions and 'Takes'......Page 92
Timing to Give a Feeling of Size......Page 93
The Effects of Friction, Air Resistance and Wind......Page 96
Timing Cycles—How Long a Repeat?......Page 97
A Waving Flag......Page 98
Digital Crowd Scenes......Page 99
Effects Animation: Flames and Smoke......Page 101
Water......Page 103
Rain......Page 107
Snow......Page 108
Explosions......Page 110
The Aesthetic in Effects Animation......Page 111
Repeat Movements of Inanimate Objects......Page 114
Timing a Walk......Page 115
Types of Walk......Page 118
Spacing of Drawings in Perspective Animation......Page 119
Horses......Page 122
Other Quadrupeds......Page 124
Timing an Animal's Gallop......Page 125
Bird Flight......Page 127
Drybrush (Speed Lines) and Motion Blur......Page 129
Accentuating a Movement......Page 132
Strobing......Page 134
Fast Run Cycles......Page 135
Characterization (Acting)......Page 137
The Use of Timing to Suggest Mood......Page 140
Synchronizing Animation to Speech......Page 142
Lip-Sync—1......Page 143
Lip-Sync—2......Page 146
Lip-Sync—3......Page 147
Timing and Music......Page 150
Traditional Camera Movements......Page 152
3D Camera Moves......Page 154
Peg Movements in Traditional Animation......Page 155
Peg Movements in 3D Animation......Page 156
Editing for Feature Films......Page 165
Editing for Children's Programming......Page 166
Editing for Internet Downloads......Page 167
Games......Page 168
Conclusion......Page 171
F......Page 172
S......Page 173
X......Page 174


📜 SIMILAR VOLUMES


Force: Dynamic Life Drawing for Animator
✍ Mike Mattesi 📂 Library 📅 2006 🏛 Focal Press 🌐 English

I don't know about Mr. Mattesi's theory on drawing movement: it looks a bit too esoteric and obscure, and after a while I just stopped reading it, but his drawings are really really good and I learned a lot just observing them. I recommend this book because if you're interested in drawing human body

Force: Dynamic Life Drawing for Animator
✍ Mike Mattesi 📂 Library 📅 2006 🌐 English

Force: Dynamic Life Drawing for AnimatorsCapture the force in your life drawing subjects with this practical guide to dynamic drawing techniques - packed with superb, powerfully drawn examples that show you how to: * Bring your work to life with rhythmic drawing techniques * Create appealing and dyn

Force: Dynamic Life Drawing for Animator
✍ Mike Mattesi 📂 Library 📅 2006 🏛 Focal Press 🌐 English

I don't know about Mr. Mattesi's theory on drawing movement: it looks a bit too esoteric and obscure, and after a while I just stopped reading it, but his drawings are really really good and I learned a lot just observing them. I recommend this book because if you're interested in drawing human body

MEL Scripting for Maya Animators, Second
✍ Mark R. Wilkins, Chris Kazmier 📂 Library 📅 2005 🏛 Morgan Kaufmann 🌐 English

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second editio