๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Three-Dimensional Computer Vision

โœ Scribed by Olivier Faugeras


Publisher
The MIT Press
Year
1993
Tongue
English
Leaves
702
Series
Artificial Intelligence
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition.Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.Olivier Faugeras is Research Director of the Computer Vision and Robotics Laboratory at INRIA Sophia-Antipolis and a Professor of Applied Mathematics at the Ecole Polytechnique in Paris.


๐Ÿ“œ SIMILAR VOLUMES


Three-Dimensional Computer Vision
โœ Yoshiaki Shirai (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 1987 ๐Ÿ› Springer-Verlag Berlin Heidelberg ๐ŸŒ English

<p>The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extrac

Computer Vision: Three-dimensional Recon
โœ Andrea Fusiello ๐Ÿ“‚ Library ๐Ÿ“… 2024 ๐Ÿ› Springer ๐ŸŒ English

<p><span>From facial recognition to self-driving cars, the applications of computer vision are vast and ever-expanding. Geometry plays a fundamental role in this discipline, providing the necessary mathematical framework to understand the underlying principles of how we perceive and interpret visual

From Surfaces to Objects: Computer Visio
โœ R. B. Fisher ๐Ÿ“‚ Library ๐Ÿ“… 1989 ๐Ÿ› John Wiley & Sons Inc ๐ŸŒ English

The field of computer vision is now opening up possibilities offered by analyzing surface data for object recognition and scene understanding. This volume, which highlights current research, demonstrates that surface information can greatly simplify the image understanding process. The study is as m

From Surfaces to Objects: Computer Visio
โœ R. B. Fisher ๐Ÿ“‚ Library ๐Ÿ“… 1989 ๐Ÿ› John Wiley & Sons Inc ๐ŸŒ English

The field of computer vision is now opening up possibilities offered by analyzing surface data for object recognition and scene understanding. This volume, which highlights current research, demonstrates that surface information can greatly simplify the image understanding process. The study is as m