<p><span>This book focuses on the design of the in-car humanโmachine interface (HMI) and the design-relevant psychology. It combines a design perspective with an applied theoretical perspective. The design perspective informs the reader about how to set up a design process that puts users at the cen
Theories and Practice in Interaction Design
โ Scribed by Sebastiano Bagnara (Editor); Gillian Crampton Smith (Editor)
- Publisher
- CRC Press
- Year
- 2006
- Leaves
- 391
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut
โฆ Table of Contents
Contents: G. Salvendy, Series Foreword. S. Bagnara, G. Crampton Smith, Introduction. Part I: Activity. Y. Engestrom, Activity Theory and Expansive Design. T.P. Moran, Activity: Analysis, Design, and Management. M. Bergamasco, Virtual Environments and Haptic Interfaces. Part II: Emotion. R. De Monticelli, The Feeling of Values: For a Phenomenological Theory of Affectivity. P. Marti, The Contagion of Emotions. D.A. Norman, A. Ortony, Designers and Users: Two Perspectives on Emotion and Design. Part III: Situatedness. C. Ciborra, Situatedness Revisited: The Role of Cognition and Emotion. G. Crampton Smith, P. Tabor, More Than One Way of Knowing. Part IV: Community. C. Goodwin, Participation and Community. P. Ehn, Participation in Interaction Design: Actors and Artifacts in Interaction. Part V: Conversation. C. Castelfranchi, From Conversation to Interaction Via Behavioral Communication: For a Semiotic Design of Objects, Environments, and Behaviors. M. Mattioda, F. Vercellone, From Function to Dialog. O. Stock, M. Guerini, M. Zancanaro, Interface Design and Persuasive Intelligent User Interfaces. Part VI: Memories. G. Leone, Remembering Together: Some Thoughts on How Direct or Virtual Social Interactions Influence Memory Processes. M.A. Brandimonte, Memory for Future Actions. G. De Michelis, Community Memory as a Process: Reflections and Indications for Design. Part VII: Market. L. Picci, Bad Design by Design? Economics Meets Other Types of Interactions. M. Franzini, From Interaction Costs to Interaction Design. B. Moggridge, Interaction Design: Six True Stories. Part VIII: In Search of a Framework. S.H. Poggenpohl, Interaction as an Ecology: Building a Framework. T. Erickson,
โฆ Subjects
Engineering & Technology;Industrial Engineering & Manufacturing;Ergonomics;Human Computer Interaction;Product Design
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