The Witch Games & Other Supernatural Tales high-light the brilliance of E. W. Farnsworth's far-reaching imagination and showcase several of his latest tales.The Witch Games novella intentionally crosses the traditional boundary between the supernatural and science fiction. Be advised the future depi
The Witch Games & Other Supernatural Tales
β Scribed by E. W. Farnsworth
- Book ID
- 110697875
- Publisher
- Zimbell House Publishing
- Year
- 2017
- Tongue
- English
- Weight
- 284 KB
- Category
- Fiction
- ISBN-13
- 9781945967924
- ASIN
- B076DJWRZC
No coin nor oath required. For personal study only.
β¦ Synopsis
The Witch Games & Other Supernatural Tales high-light the brilliance of E. W. Farnsworthβs far-reaching imagination and showcase several of his latest tales.
The Witch Games novella intentionally crosses the traditional boundary between the supernatural and science fiction. Be advised the future depicted in this story is on our doorstep and drawn from actual occurrences in radical institutions for the extremely gifted.Β
Other stories in this collection owe as much to fact as to folklore, traditions, and the authorβs imagination. The spectrum is intentionally wide, running from the tale of the aftermath and strange rebirth of a high-tech company to dark fairy tales about vengeful ghosts in the Christian, Japanese, and Mongolian traditions.Β
Even the tale, Mr. Trumanβs Ghosts, is based on actual ghosts reportedly dwelling in the White House. Stories with Norse themes or Hopi Indian myths expand the geographical range while upending expectations.Β
Above all, these stories are for contemplating supernatural situations and are an invitation to ponder the βwhat-ifβ in our lives.
π SIMILAR VOLUMES
A visitor from an alternate world is glimpsed in a snowy churchyard; a box contains a creature that resembles (but not quite closely enough) a human being; two schoolboys spend a holiday with a sinister aunt. In many of these stories, ordinary settings in the English countryside possess a hallucinat
A visitor from an alternate world is glimpsed in a snowy churchyard; a box contains a creature that resembles (but not quite closely enough) a human being; two schoolboys spend a holiday with a sinister aunt. In many of these stories, ordinary settings in the English countryside possess a hallucinat
A visitor from an alternate world is glimpsed in a snowy churchyard; a box contains a creature that resembles (but not quite closely enough) a human being; two schoolboys spend a holiday with a sinister aunt. In many of these stories, ordinary settings in the English countryside possess a hallucinat