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The Object-Oriented Thought Process (4th Edition)

โœ Scribed by Matt Weisfeld


Publisher
Addison-Wesley Professional
Year
2013
Tongue
English
Leaves
336
Series
Developerโ€™s Library
Edition
4
Category
Library

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โœฆ Synopsis



The Object-Oriented Thought Process, Fourth Edition

An introduction to object-oriented concepts for developers looking to master modern application practices



Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, Visual Basic .NET, Ruby, and Objective-C. Objects also form the basis for many web technologies such as JavaScript, Python, and PHP.


It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments. OOP promotes good design practices, code portability, and reuseโ€“but it requires a shift in thinking to be fully understood. Programmers new to OOP should resist the temptation to jump directly into a particular programming language (such as Objective-C, VB .NET, C++, C# .NET, or Java) or a modeling language (such as UML), and instead first take the time to learn what author Matt Weisfeld calls โ€œthe object-oriented thought process.โ€


Written by a developer for developers who want to make the leap to object-oriented technologies, The Object-Oriented Thought Process provides a solutions-oriented approach to object-oriented programming. Readers will learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations.


While programming technologies have been changing and evolving over the years, object-oriented concepts remain a constantโ€“no matter what the platform. This revised edition focuses on interoperability across programming technologies, whether you are using objects in traditional application design, in XML-based data transactions, in web page development, in mobile apps, or in any modern programming environment.


โ€œProgrammers who aim to create high quality softwareโ€“as all programmers shouldโ€“must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeldโ€™s The Object-Oriented Thought Process.โ€

โ€“Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java



Contents at a Glance

1 Introduction to Object-Oriented Concepts
2 How to Think in Terms of Objects
3 Advanced Object-Oriented Concepts
4 The Anatomy of a Class
5 Class Design Guidelines
6 Designing with Objects
7 Mastering Inheritance and Composition
8 Frameworks and Reuse: Designing with Interfaces and Abstract Classes
9 Building Objects and Object-Oriented Design
10 Creating Object Models
11 Objects and Portable Data: XML and JSON
12 Persistent Objects: Serialization, Marshaling, and Relational Databases
13 Objects in Web Services, Mobile Apps, and Hybrids
14 Objects and Client/Server Applications
15 Design Patterns

โœฆ Subjects


Object-Oriented Design;Software Design, Testing & Engineering;Programming;Computers & Technology;Software Development;Software Design, Testing & Engineering;Programming;Computers & Technology;Object-Oriented Software Design;Computer Science;New, Used & Rental Textbooks;Specialty Boutique;Software Design & Engineering;Computer Science;New, Used & Rental Textbooks;Specialty Boutique


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