This book constitutes the 15th edition of the annual Multi-Agent Programming Contest, MAPC 2020.Β <div><br></div><div>It gives an overview of the competition, describes the current scenario. Furthermore, it summarises this year's participants and their approaches and analyses some of the matches play
The Multi-Agent Programming Contest 2021: One-and-a-Half Decades of Exploring Multi-Agent Systems: 12947 (Lecture Notes in Computer Science, 12947)
β Scribed by Tobias Ahlbrecht (editor), JΓΌrgen Dix (editor), Niklas Fiekas (editor), Tabajara Krausburg (editor)
- Publisher
- Springer
- Year
- 2021
- Tongue
- English
- Leaves
- 164
- Edition
- 1st ed. 2021
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book constitutes the 15th edition of the annual Multi-Agent Programming Contest, MAPC 2020.Β
β¦ Table of Contents
Preface
Organization
Contents
Overview
The 15th Multi-Agent Programming Contest
1 Introduction
1.1 Related Work and Competitions
1.2 Outline
2 The Current Setting
2.1 Challenges
2.2 Modifications
3 The Tournament
3.1 Overall Organization
3.2 Participants
3.3 Final Ranking
3.4 Team Performance
3.5 Selected Matches
3.6 Free-for-All
4 Lessons Learned
4.1 A New Version of the Agents Assemble Scenario
4.2 The 15th MAPC
5 Outlook
References
Participants
FIT BUT: Rational Agents in the Multi-Agent Programming Contest
1 Introduction
2 System Design
2.1 Strategies
2.2 Synchronization
2.3 Constructing a Map
2.4 Agent Reasoning Cycle
2.5 Goals and Plans
2.6 Action Reservation System
3 Summary of Matches
4 Conclusion
5 Limitations and Possible Improvements
A Team Overview: Short Answers
A.1 Participants and Their Background
A.2 Statistics
A.3 Technology and Techniques
A.4 Agent System Details
A.5 Scenario and Strategy
A.6 And the Moral of it is β¦
References
The 15th Edition of the Multi-Agent Programming Contest - The GOAL-DTU Team
1 Introduction
2 The Strategy of Our Agents
2.1 Exploration of the Map
2.2 Accepting and Submitting Tasks
3 Storing and Maintaining Information
3.1 Immutable Objects in the Environment
3.2 Agreeing on Coordinates
3.3 Inferring the Map Dimensions
4 Moving About in the Environment
4.1 General Map Exploration
4.2 Movement Towards a Fixed Position
5 Communication Between Agents
5.1 Connecting to Other Agents
6 Constructing and Executing Task Plans
6.1 Construction of Task Plans
6.2 Execution of Task Plans
7 Evaluation of Matches
7.1 GOAL-DTU vs. LTI-USP
7.2 GOAL-DTU vs. MLFC
7.3 GOAL-DTU vs. FIT-BUT
7.4 GOAL-DTU vs. JaCaMo Builders
7.5 Free for All
8 Discussion
8.1 System Robustness
8.2 Technical Issues
8.3 Further Work
9 Conclusion
A Team Overview: Short Answers
A.1 Participants and Their Background
A.2 Statistics
A.3 Technology and Techniques
A.4 Agent System Details
A.5 Scenario and Strategy
A.6 And the Moral of it is β¦
References
MLFC: From 10 to 50 Planners in the Multi-Agent Programming Contest
1 Introduction
2 Languages and Tools
3 Main Strategies Taken from the 14th MAPC
3.1 Agent Identification
3.2 Building a Map
3.3 Planning
4 New Strategies for the 15th MAPC
4.1 Cartography
4.2 Formal Verification of Map Merging
4.3 Plan Cache
4.4 Bullies
4.5 Achieving Tasks
5 Match Analysis
6 Team Overview: Short Answers
6.1 Participants and Their Background
6.2 Statistics
6.3 Technology and Techniques
6.4 Agent System Details
6.5 Scenario and Strategy
6.6 And the Moral of it is β¦
7 Conclusion
References
The LTI-USP Strategy to the 2020/2021 Multi-Agent Programming Contest
1 Introduction
2 The 2020/2021 Scenario: Agents Assemble II
3 System Design
3.1 Exploration
3.2 Agent Identification
3.3 Task Owners and Auxiliary Agents
3.4 Task Selection
3.5 Path Planning
3.6 Achieving Tasks After Unexpected Events
4 Match Analysis
4.1 LTI-USP vs. GOAL-DTU
4.2 LTI-USP vs. JaCaMo Builders
4.3 LTI-USP vs. FIT BUT
4.4 LTI-USP vs. MLFC
5 Conclusion
6 Team Overview: Short Answers
6.1 Participants and Their Background
6.2 Statistics
6.3 Technology and Techniques
6.4 Agent System Details
6.5 Scenario and Strategy
6.6 And the Moral of it is β¦
References
JaCaMo Builders: Team Description for the Multi-agent Programming Contest 2020/21
1 Introduction
2 System Analysis and Design
2.1 Environment Dimension
2.2 Agent Dimension
3 Software Architecture
4 Strategies, Details and Statistics
4.1 Team Strategies
4.2 Comparison to Other Teams
5 Developing and Improving Agents
5.1 Unit and AB Tests for Agents
5.2 Reinforcement Learning with MAB
5.3 Interactive Programming Support
6 Conclusion
A Team Overview: Short Answers
A.1 Participants and Their Background
A.2 Statistics
A.3 Technology and Techniques
A.4 Agent System Details
A.5 Scenario and Strategy
A.6 And the Moral of It Is β¦
References
Author Index
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