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The magic of computer graphics: landmarks in rendering

✍ Scribed by Kurachi, Noriko;Stark, Michael M


Publisher
A K Peters
Year
2011
Tongue
English
Leaves
428
Category
Library

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✦ Synopsis


Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics.

Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

✦ Table of Contents


Front Cover......Page 1
Contents......Page 6
Foreword......Page 8
Preface......Page 10
Section I. Geometry-Based Approaches......Page 14
Chapter 1. Introduction to Photorealistic Rendering......Page 16
Chapter 2. Global Illumination......Page 36
Chapter 3. Volume Rendering and Participating Media......Page 66
Chapter 4. Subsurface Scattering......Page 96
Section II. Image-Based Approaches......Page 136
Chapter 5. Image-Based Rendering......Page 138
Chapter 6. High Dynamic Range Imaging......Page 178
Chapter 7. Image-Based Lighting......Page 200
Section III. Coalescence of Geometry-Based and Image-Based Approaches......Page 224
Chapter 8. Reconstruction of eflectance......Page 226
Chapter 9. Bidirectional Texture Function......Page 318
Chapter 10. Radiance Transfer......Page 352
Bibliography......Page 400
Color Insert......Page 416
Back Cover......Page 428


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