The ActionScript 3.0 language brought a lot more power and flexibility to Flash, enabling developers to build powerful applications that hadnโt been possible before. One usage of this increased power is in processing 3D graphics, and many Open Source 3D engines sprang up. This scene has matured now,
The Essential Guide to 3D in Flash
โ Scribed by Rob Bateman, Richard Olsson (auth.)
- Publisher
- Apress
- Year
- 2010
- Tongue
- English
- Leaves
- 274
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.
- Describes 3D concepts in theory and their implementation using Away3D
- Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
- Each chapter contains a number of tutorials that focus on one specific feature or group of features
โฆ Table of Contents
Front Matter....Pages i-xiv
Getting Started....Pages 1-8
Creating Your First 3D Project....Pages 9-17
The View, Scene, and Camera....Pages 19-46
Primitives, Models, and Sprites....Pages 47-86
Materials, Lights, and Shading....Pages 87-120
Vector Shapes and Text in 3D....Pages 121-146
Procedural 3D Content....Pages 147-169
Interactivity....Pages 171-191
Animation....Pages 193-215
Optimizing Tips and Tricks....Pages 217-250
Back Matter....Pages 251-264
โฆ Subjects
Programming Techniques
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